This book presents some of the main ideas of game theory. It is designed to serve as a textbook for a one-semester
graduate course consisting of about 28 meetings each of 90 minutes.
The topics that we cover are those that we personally would include in such a one-semester course. We do not
pretend to provide a complete reference book on game theory and do not necessarily regard the topics that we
exclude as unimportant. Our selection inevitably reflects our own preferences and interests. (Were we to start
writing the book now we would probably add two chapters, one on experimental game theory and one...