C# 3.0 Design Patterns

Chia sẻ: Nguyễn Phước Thành | Ngày: | Loại File: PDF | Số trang:316

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C# 3.0 Design Patterns

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When you’re faced with a problem to solve (and frankly, who isn’t these days?), the basic strategy usually taken by we computer people is called “divide and conquer.” It goes like this:Reducing complex problems down to the level of twiddling the states of a few billion bits is what we do all day. But “divide and conquer” is not the only possible strategy. We can also take a more generalist approach:

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