# Flash CS4 Professional in 24 Hours- P1

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## Flash CS4 Professional in 24 Hours- P1

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Flash CS4 Professional in 24 Hours- P1: The creation of this book could not have happened without the skill and patience of many, many people at Sams Publishing. Most of all, I want to thank Mark Taber for offering me this opportunity and Philip Kerman for writing such a great book. I also greatly appreciate the efforts of Songlin Qiu for keeping me on track and organized, not an easy task.

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## Nội dung Text: Flash CS4 Professional in 24 Hours- P1

2. Phillip Kerman and Lynn Beighley Sams Teach Yourself Adobe ® ® Flash CS4 Professional 24 in Hours 800 East 96th Street, Indianapolis, Indiana, 46240 USA
4. Contents Introduction 1 Part II: Animating in Flash What’s New in This Edition . . . . . . . . . . . . . . . . . . . . . . . . 2 HOUR 7: Understanding Animation 143 Who Should Read This Book . . . . . . . . . . . . . . . . . . . . . . 3 How Animation Works . . . . . . . . . . . . . . . . . . . . . . . . . . 143 How This Book Is Organized . . . . . . . . . . . . . . . . . . . . . . 3 Elements of Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 What’s on the Book’s Website . . . . . . . . . . . . . . . . . . . . 4 HOUR 8: Using Motion Tweens to Part I: Assembling the Graphics You’ll Animate in Flash Animate 157 Creating a Motion Tween . . . . . . . . . . . . . . . . . . . . . . . . 157 HOUR 1: Basics 7 Fine-Tuning a Motion Tween . . . . . . . . . . . . . . . . . . 165 Jump Right In and Make an Animation . . . . . . 7 Getting Your Bearings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 HOUR 9: Using Shape Tweens to Getting Around in Flash . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Morph 177 Document Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Making a Shape Tween . . . . . . . . . . . . . . . . . . . . . . . . . . 177 File Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Refining and Fine-Tuning a Shape Tween . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182 HOUR 2: Drawing and Painting Original Art in Flash 35 HOUR 10: Advanced Animation with Drawing on the Stage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Inverse Kinematics 191 Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Linking Symbols with the Bone Tool. . . . . . . . 191 Selecting and Transforming Objects . . . . . . . . . . 54 Animating the Armature . . . . . . . . . . . . . . . . . . . . . . . . 195 HOUR 3: Importing Graphics into Flash 69 HOUR 11: Simulating 3D Animation 203 Vector Graphics Versus Raster Graphics . . . . 69 Creating a 3D Movie Clip . . . . . . . . . . . . . . . . . . . . . . . . 203 Reasons to Avoid Importing Graphics . . . . . . 70 Moving Objects with the 3D Importing Vector Graphics . . . . . . . . . . . . . . . . . . . . . . . . 71 Translation Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Using Bitmaps (Also Known as Raster Rotating Objects with the 3D Graphics) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Rotation Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210 HOUR 4: Staying Organized with the Library HOUR 12: Reusing Your Animations and Layers 89 with Motion Presets 215 The Concept of the Library . . . . . . . . . . . . . . . . . . . . . . 89 The Motion Presets Panel . . . . . . . . . . . . . . . . . . . . . . . . 215 Using the Library . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Applying an Existing Motion Preset . . . . . . . . 217 Using Symbols from the Library . . . . . . . . . . . . . . 100 Editing an Existing Preset with the Motion Editor Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 HOUR 5: Controlling Color 113 Using Blends and Filters . . . . . . . . . . . . . . . . . . . . . . . . . . 113 HOUR 13: Including Sound in Creating and Saving Color Swatches . . . . . . 118 Animations 229 Importing Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 HOUR 6: Applied Layout Techniques 129 Using Sounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 Setting Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Controlling Quality and File Size . . . . . . . . . . . . 241 Applied Examples Using Color Styles, Blends, and Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
6. About the Authors Phillip Kerman is an independent programmer, teacher, and writer, who specializes in the Adobe Flash platform. He has trained and made presentations around the world, in such exotic locations as Reykjavik, Iceland; Melbourne, Australia; Amsterdam, Holland; and McAlester, Oklahoma. He has programmed several games on MSN and Messenger Live, including Sudoku Too and Jigsaw Too, as well as the real-time cattle auction site stampedecattle.com. Phillip is also the author of Macromedia Flash @work, Flash MX 2004 for Rich Internet Applications, and ActionScripting in Flash MX from New Riders Publishing. Lynn Beighley is a freelance author, web designer, and web developer. After going back to school to get a Masters in Computer Science, she worked for the acronyms NRL and LANL. Then, she discovered Flash and wrote her first bestseller. A victim of bad timing, she moved to Silicon Valley just before the great crash. She spent several years working for Yahoo! and writing other books and training courses. Upon discovering that technical book writing actually paid real money, she learned to accept and enjoy it. Finally giving in to her creative writing bent, she moved to the New York area to get an MFA in creative writing. She current- ly creates Flash animations and applications that range from the ridiculous to the sublime.