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USB Complete fourth- P5

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USB Complete fourth- P5:This book focuses on Windows programming for PCs, but other computers and operating systems also have USB support, including Linux and Apple Computer’s Macintosh. Some real-time kernels also support USB.

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  1. Chapter 1 Figure 1-1. USB uses a tiered star topology. Each external hub has one upstream-facing port and one or more downstream-facing ports. devices. To increase the available bandwidth for USB devices, many PCs have multiple host controllers, each controlling an independent bus. $WU 5RGGF %QPUKFGTCVKQPU A USB 3.0 host supports all four speeds. A USB 2.0 host supports low, full, and high speed. A USB 1.x host supports low and full speeds only. Exceptions include On-The-Go devices and other special-purpose hosts in embedded sys- tems, which may support only the speeds needed to access specific peripherals. A USB 3.0 hub contains both a USB 2.0 hub and a SuperSpeed hub and han- dles traffic at any speed. SuperSpeed traffic uses the SuperSpeed hub’s circuits and wires, and other traffic uses the USB 2.0 hub’s circuits and wires. A SuperSpeed-capable device communicates at SuperSpeed only if the host and all hubs between the host and device are USB 3.0 (Figure 1-2). Otherwise the device must use a slower speed. For compatibility with USB 2.0 hosts and hubs, 16
  2. USB Basics Figure 1-2. USB 3.0 hosts and hubs support all four speeds for downstream communications. a SuperSpeed device that doesn’t fully function at a lower speed must at least respond to bus resets and standard requests at another speed to inform the host that the device requires SuperSpeed to perform its function. A non-SuperSpeed, high-speed-capable device communicates at high speed if the host and all hubs between are USB 2.0 or higher (Figure 1-3). For compati- bility with USB 1.x hosts and hubs, a high-speed device that doesn’t fully func- tion at full speed must at least respond to bus resets and standard requests at full speed to inform the host that the device requires high speed to perform its func- tion. Many high-speed devices function, if more slowly, at full speed because 17
  3. Chapter 1 adding support for full speed is generally easy and is required to pass USB IF compliance tests. A device that supports full or low speed communicates with its nearest hub at that speed. For any segments upstream from that hub, if all upstream hubs are USB 2.0 or higher, the device’s traffic travels at high speed. 6GTOKPQNQI[ In the world of USB, the words function and device have specific meanings. Also important is the concept of a USB port and how it differs from other ports such as RS-232. (WPEVKQP A USB function is a set of one or more related interfaces that expose a capabil- ity. Examples of functions are a mouse, a set of speakers, a data-acquisition unit, or a hub. A single physical device can contain multiple functions. For example, Figure 1-3. USB 2.0 hubs use high speed for upstream communications if the host and all hubs between are USB 2.0 or USB 3.0. 18
  4. USB Basics a device might provide both a printer and a scanner function. A host identifies a device’s functions by requesting a device descriptor and one or more interface descriptors from the device. The descriptors are data structures that contain information about the device. &GXKEG A device is a logical or physical entity that performs one or more functions. Hubs and peripherals are devices. The host assigns a unique address to each device on the bus. A compound device contains a hub with one or more perma- nently attached devices. The host treats a compound device in much the same way as if the hub and its functions were separate physical devices. The hub and embedded devices each have a unique address. A USB 3.0 hub is a special case. The hub contains both a USB 2.0 hub function and a USB 3.0 hub function. A composite device has one bus address but multiple, independent interfaces that each provide a function. Each interface can use a different driver on the host. For example, a composite device could have interfaces for mass storage and a keyboard. 2QTV In general terms, a hardware computer port is an addressable location that can connect to peripheral circuits. A port’s circuits can terminate at a cable connec- tor or be hard-wired to peripheral circuits. For USB, each downstream-facing connector on a hub represents a USB port. Host applications can’t access USB ports directly but instead communicate with drivers assigned to the devices attached to ports. A USB host controller may reside at a series of port addresses the system’s CPU accesses, but these ports are distinct from the ports on the bus. &KXKUKQP QH .CDQT The host and its devices each have defined responsibilities. The host bears most of the burden of managing communications, but a device must have the intelli- gence to respond to communications from the host and other events on the bus. 19
  5. Chapter 1 6JG *QUV U &WVKGU To communicate with USB devices, a computer needs hardware and software that support the USB host function. The hardware consists of a USB host con- troller and a root hub with one or more USB ports. The software support is typically an operating system that enables device drivers to communicate with lower-level drivers that access the USB hardware. A typical PC has one or more hardware host controllers that each support mul- tiple ports. The host is in charge of the bus. The host has to know what devices are on the bus and the capabilities of each device. The host must also do its best to ensure that all devices on the bus can send and receive data as needed. A bus may have many devices, each with different requirements, all wanting to trans- fer data at the same time. The host’s job isn’t trivial. Fortunately, the host-controller hardware and drivers in Windows and other operating systems do much of the work of managing the bus. Each device attached to the host must have an assigned device driver that enables applica- tions to communicate with the device. System-level software components man- age communications between the device driver and the host controller and root hub. Applications don’t have to know the hardware-specific details of communicat- ing with devices. All the application has to do is send and receive data using standard operating-system functions or other software components. Often the application doesn’t have to know or care whether the device uses USB or another interface. The host performs each of the tasks described below. &GVGEV &GXKEGU On power-up, hubs make the host aware of all attached USB devices. In a pro- cess called enumeration, the host determines what bus speed to use, assigns an address, and requests additional information. After power-up, whenever a device is removed or attached, a hub informs the host of the event, and the host enumerates any newly attached device and removes any detached device from its list of devices available to applications. /CPCIG &CVC (NQY The host manages traffic on the bus. Multiple devices may want to transfer data at the same time. The host controller divides the available time into intervals 20
  6. USB Basics and gives each transmission a portion of the available time. A USB 3.0 host can simultaneously transmit SuperSpeed data, receive SuperSpeeed data, and trans- mit or receive data at a USB 2.0 speed. A USB 2.0 bus carries data at one speed at a time and in one direction at a time. During enumeration, a device’s driver requests bandwidth for transfers that must have guaranteed timing. If the bandwidth isn’t available, the driver can request a smaller portion of the bandwidth or wait until the requested band- width is available. Transfers that have no guaranteed timing use the remaining bandwidth and must wait if the bus is busy. 'TTQT %JGEMKPI When transferring data, the host adds error-checking bits. On receiving data, the device performs calculations on the data and compares the result with received error-checking bits. If the results don’t match, the device doesn’t acknowledge receiving the data and the host knows it should retransmit. In a similar way, the host error-checks data received from devices. USB also supports a transfer type without acknowledgments for use with data such as real-time audio that tolerates errors to enable a constant transfer rate. If a transmission attempt fails after multiple tries, the host can inform the device’s driver of the problem, and the driver can notify the application so it can take action as needed. 2TQXKFG CPF /CPCIG 2QYGT In addition to data wires, a USB cable has wires for a +5V supply and ground. Some devices draw all of their power from the bus. The host provides power to all devices on power up or attachment and works with the devices to conserve power when possible. A high-power USB 2.0 device can draw up to 500 mA from the bus. A high-power SuperSpeed device can draw up to 900 mA from a USB 3.0 bus. Ports on some battery-powered hosts and hubs support only low-power devices, which are limited to 100 mA (USB 2.0) or 150 mA (Super- Speed). To conserve power when the bus is idle, a host can require devices to enter a low-power state and reduce their use of bus current. 'ZEJCPIG &CVC YKVJ &GXKEGU All of the above tasks support the host’s main job, which is to exchange data with devices. In some cases, a device driver requests the host to attempt to send 21
  7. Chapter 1 or receive data at defined intervals, while in others the host communicates only when an application or other software component requests a transfer. 6JG &GXKEG U &WVKGU In many ways, a device’s duties are a mirror image of the host’s. When the host initiates communications, the device must respond. But devices also have duties that are unique. The device-controller hardware typically handles many respon- sibilities. The amount of firmware support varies with the chip architecture. Devices must perform all of the tasks described below. &GVGEV %QOOWPKECVKQPU &KTGEVGF VQ VJG %JKR Devices must detect communications directed to the device’s address on the bus. The device stores received data in a buffer and returns a status code or sends requested data from a buffer or a status code. In almost all chips, these functions are built into the hardware and require no support in code beyond preparing the buffers to send or receive data. The firmware doesn’t have to take other action or make decisions until the chip has detected a communication intended for the device’s address. SuperSpeed devices have less of a burden in detecting communications because the host routes SuperSpeed communica- tions only to the target device. 4GURQPF VQ 5VCPFCTF 4GSWGUVU On power up or when a device attaches to a powered system, a device must respond to standard requests sent by the host computer during enumeration. The host may also send requests any time after enumeration completes. All devices must respond to these requests, which query the capabilities and sta- tus of the device or request the device to take other action. On receiving a request, the device places data or status information in a buffer to send to the host. For some requests, such as selecting a configuration, the device takes other action in addition to responding to the host computer. The USB specification defines requests, and a class or vendor may define addi- tional requests. On receiving a request the device doesn’t support, the device responds with a status code. 'TTQT %JGEM Like the host, a device adds error-checking bits to the data it sends. On receiv- ing data that includes error-checking bits, the device performs the error-check- 22
  8. USB Basics ing calculations. The device’s response or lack of response tells the host whether to re-transmit. The device also detects the acknowledgement the host returns on receiving data from the device. The device controller’s hardware typically performs these functions. /CPCIG 2QYGT A device may have its own power supply, obtain power from the bus, or use power from both sources. A host can request a device to enter the low-power Suspend state, which requires the device to draw no more than 2.5 mA of bus current. Some devices support remote wakeup, which can request to exit the Suspend state. USB 3.0 hosts can place individual functions within a USB 3.0 device in the Suspend state. With host support, devices can use additional, less restrictive low-power states to conserve power and extend battery life. 'ZEJCPIG &CVC YKVJ VJG *QUV All of the above tasks support the main job of a device’s USB port, which is to exchange data with the host. For most transfers where the host sends data to the device, the device responds to each transfer attempt by sending a code that indi- cates whether the device accepted the data or was too busy to accept it. For most transfers where the device sends data to the host, the device must respond to each attempt by returning data or a code indicating the device has no data to send. Typically, the hardware responds according to firmware settings and the error-checking result. Some transfers don’t use acknowledgements, and the sender receives no feedback about whether the receiver accepted transmitted data. Devices send data only when the host requests data. SuperSpeed devices can send a packet that causes the host to request data from the device. The controller chip’s hardware handles the details of formatting the data for the bus. The formatting includes adding error-checking bits to data to transmit, checking for errors in received data, and sending and receiving the individual bits on the bus. Of course, the device must also do whatever other tasks it’s responsible for. For example, a mouse must be ready to detect movement and button clicks, a data-acquisition unit has to read the data from its sensors, and a printer must translate received data into images on paper. 23
  9. Chapter 1 $WU 5RGGFU CPF &CVC 6JTQWIJRWV The data throughput, or rate of transfer of application data, between a device and host is less than the bus speed and isn’t always predictable. Some of the transmitted bits identify, synchronize, and error-check the data, and the throughput also varies with the transfer type and how busy the bus is. For time-sensitive data, USB supports transfer types that have a guaranteed rate or guaranteed maximum latency. Isochronous transfers have a guaranteed rate, where the host can request a specific number of bytes to transfer at defined intervals. The intervals can be as short as 1 ms at full speed or 125 µs at high speed and SuperSpeed. Isochronous transfers have no error correcting, however. Interrupt transfers have error correcting and guaranteed maximum latency. The device specifies a maximum interval, and when a driver has requested a data transfer, the host allows no more than the specified interval, or maximum latency, to elapse between transfer attempts. The requested maximum interval can have a range of 10–255 ms at low speed, 1–255 ms at full speed, and 125 µs to 4.096 s at high speed and SuperSpeed. Because all devices share the bus, a device has no guarantee that a particular rate or maximum latency will be available on attachment. If the bus is too busy to allow a requested transfer rate or maximum latency, the host refuses to complete the configuration process that enables the host to schedule transfers. The device’s driver can then request a configuration or interface that requires less bandwidth. To take full advantage of reserved bandwidth, the device driver and application software and device firmware must eliminate retries as much as pos- sible. The device should have data ready to send when the host requests it and should be ready to accept data when the host sends it. Of USB’s four transfer types, the fastest on an otherwise idle bus are bulk trans- fers, with theoretical maximums of around 1.2 MB/s at full speed, 53 MB/s at high speed, and 400 MB/s at SuperSpeed. Isochronous transfers can request the most bandwidth (1.023 MB/s at full speed, 24.576 MB/s at high speed, and 393 MB/s at SuperSpeed). Low speed doesn’t support bulk or isochronous transfers, and the maximum guaranteed bandwidth for a single low-speed trans- fer is 800 bytes per second. &GXGNQRKPI C &GXKEG Designing a USB device for PCs involves both getting the device up and run- ning and providing software to communicate with the device. 24
  10. USB Basics %QORQPGPVU A USB device needs the following: • A device-controller chip with a USB interface and a CPU or other intelli- gent hardware that communicates with the controller. The CPU can be in the same chip as the controller or in a different chip. • Program code, hardware, or a combination of these to carry out the USB communications in the device. • Hardware and code to carry out the device’s function (processing data, reading inputs, writing to outputs). The host that communicates with the device needs the following: • Host controller hardware and software (typically included with the operat- ing system). • Device-driver software on the host to enable applications to communicate with the device. The driver may be included with the operating system or provided by the vendor, the chip company, or another source. • Application software to enable users to access the device. For standard device types such as a mouse, keyboard, or disk drive, you don’t need cus- tom application software, though you may want to write a test application. 6QQNU HQT &GXGNQRKPI To develop a USB device, you need the following tools: • An assembler or compiler to create the device firmware (the code that runs inside the device’s controller chip). • Device-programmer hardware that enables storing the assembled or com- piled code in the controller’s program memory. • A compiler for writing and debugging host software, which may include a combination of a device driver, filter driver, and application code. Also recommended are a monitor program for debugging the device firmware and a protocol analyzer for viewing USB traffic. 5VGRU KP &GXGNQRKPI C 2TQLGEV The steps in project development include initial decisions, enumerating, and exchanging data. 25
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