Part 2 of ebook "Learn unity for 2D game development" include content: UVs and animation, cameras and pixel perfection, input for 2D games, getting started with a 2D game, completing the 2D card game, optimization, wrapping things up. Inviting you to refer.
This book is about making 2D games using the Unity engine. It will focus not only on the central concepts critical to 2D games, such as 2D space and projections, but also on the practical workflow that can be followed in Unity for creating 2D games. This book included 13 chapter and are devided 2 part, part 1 provide content: Unity basics for 2D games, materials and textures, quick 2D workflow, customizing the editor with editor classes, procedural geometry and textured quads, generating atlas textures.
I’d like to imagine you picked this book because its title caught your interest. I suppose you want to make 2D games for iPhone, iPod touch, and iPad, and the game engine of your choice is cocos2d for iOS. Or maybe you don’t care so much about the game engine but you do want to make 2D games for iOS devices in general. Maybe you’re looking for some in-depth discussion on cocos2d, if you’ve been using it for a while already. Whatever your reasons for choosing this book, I’m sure you’ll get a lot out it.
Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development...
Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere....
Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away....
Gaming on the move has become very popular over recent years. With the arrival of the Nintendo Gameboy, people realized that they could take their games with them, and as technology has become more sophisticated these games have grown too, encompassing complex game mechanics, advanced 2D and 3D graphics, and engrossing stories and game worlds that the player can literally become lost within
The complexity and difficulty involved in making current generation games is increasing.
Even the games industry itself is becoming a more competitive and demanding industry to
work, than it has been in the past. Project budgets are smaller, production times are shorter,
and milestones seem to come more often, especially when working with a publisher.
Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3D APIs.
Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs.
This book shows how to build complete 2D and 3D games with all essential components
from scratch; shapes, image effects, animation, 3D model creation and use,
graphics math, collision detection, 3D audio, split-screen, and networked games. All
code examples are presented in an easy-to-follow, step-by-step format. This book
targets development for the PC and Xbox 360 and introduces development for the
“If you’re looking to create an iPhone or iPad game, Learning Cocos2D should be the first book on your shopping list. Rod and Ray do a phenomenal job of taking you through the entire process from concept to app, clearly explaining both how to do each step as well as why you’re dong it.”
—Jeff LaMarche, Principal, MartianCraft, LLC, and coauthor of Beginning iPhone Development (Apress, 2009)
“This book provides an excellent introduction to iOS 2D game development. Beyond that, the book also provides one of the best introductions to Box2D available.
Debra Kaufman, Series Editor Animation Writing and Development From Script Development to Pitch Jean Ann Wright 3D for the Web Interactive 3D Animation Using 3ds max, Flash and Director Carol MacGillivray Anthony Head Character Animation in 3D Steve Roberts Stop Motion: Craft Skills for Model Animation Susannah Shaw Producing Independent 2D Animation: Making & Selling a Short Film Mark Simon Essential CG Lighting Techniques Darren Brooker A Guide to Computer Animation: for TV, Games, Multimedia & Web Marcia Kuperberg Animation in the Home Digital Studio: Creation to Distribution Steven Sub...
The result of two years full-time work by a long-time best-selling author, this book shows you how to implement anything you can imagine with the Canvas 2D API, from text editors to video games. Geary meticulously covers every detail of the API with crystal-clear writing so that you not only understand advanced concepts, but most importantly, you can modify the book's examples for your own specific use cases.
Flash is a high-impact, dynamic, and robust 2D designing and authoring tool
widely used by designers and developers around the world to create presentations,
games, and other content that enables user interaction. Flash projects or
applications include simple animations, video content, complex presentations,
applications, and much more. The terms Flash document and Flash movie are
used synonymously throughout this book.
In 2007, Apple revolutionized our way of living by introducing the iPhone, but most important
was the birth of iOS. Today, iOS is used in the iPhone, iPad, and iPod Touch. Via the App Store, a
new business model has emerged that offers more than 500,000 applications and games,
resulting in 25 billion downloads. This new business model is a huge opportunity for game
entrepreneurs and hobbyists as there are more than 100,000 games in the App Store.
GameSalad is on a mission to help you to be an active actor in this revolution.