Java 3D is a client−side Java application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using Java. Using Java 3D you will be able to develop richly interactive 3D applications, ranging from immersive games to scientific visualization applications.
This book is concerned with the computational processing of 3D faces, with applications in human computer interaction. It is a discriplinary research area overlapping with computer vision, computer graphics, machine learning and HCI. Within the last 10 years, fast increase in performance of memory, display and processor
speed has allowed the expansion of Computer Graphics. It has now overcome Image
Processing in its achievement. In the 3D face field, the CG-generated faces are almost
indiscernible from real faces. Still it requires manual drawing for each image and artistic
Android 3.0 Animation, a Beginner's Guide, will introduce each of the most popular
animation techniques to you as an Android developer. Using step-by-step instructions,
you will learn how to create interactive dynamic forms, moving graphics, and 3D motion.
You will be taken on a journey from simple stop motion animations and fades through to
moving input forms, and then on to 3D motion and game graphics. In this book we will
create standalone animated graphics, three-dimensional lifts, fades, and spins.
Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0.
"Advanced Image Acquisition, Processing Techniques and Applications" is the first book of a series that provides image processing principles and practical software implementation on a broad range of applications. The book integrates material from leading researchers on Applied Digital Image Acquisition and Processing. An important feature of the book is its emphasis on software tools and scientific computing in order to enhance results and arrive at problem solution.
The purpose of this book is to provide an overview of basic image fusion techniques and serve as an introduction to image fusion applications in variant fields. It is anticipated that it will be useful for research scientists to capture recent developments and to spark new ideas within the image fusion domain.
Sensor Fusion - Foundation and Applications comprehensively covers the foundation and applications of sensor fusion. This book provides some novel ideas, theories, and solutions related to the research areas in the field of sensor fusion. The book explores some of the latest practices and research works in the area of sensor fusion. The book contains chapters with different methods of sensor fusion for different engineering as well as non-engineering applications.
Information has become one of the most valuable assets in the modern era. Within the last 5-10 years, the demand for multimedia applications has increased enormously. Like many other recent developments, the materialization of image and video encoding is due to the contribution from major areas like good network access, good amount of fast processors e.t.c. Many standardization procedures were carrried out for the development of image and video coding.
Reverse engineering encompasses a wide spectrum of activities aimed at extracting information on the function, structure, and behavior of man-made or natural artifacts. Increases in data sources, processing power, and improved data mining and processing algorithms have opened new fields of application for reverse engineering.
What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad and iPod Touch — with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.
Away3D is one of the most popular real-time 3D engines for Flash. Besides creating various detailed 3D environments you can also create animated 3D scenes, use various special effects, integrate third-party libraries, and much more. The possibilities of using this engine are endless. But will you be able take full advantage of all these features and make a 3D application that is picture perfect?.
This is the best book for guiding you through Away3D, and the possibilities it opens up for the Flash platform.
Animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers / compositors, vxf artists, and 3D artists / designers M.D. McCallum
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
We của bạn đã thấy trong chương này rằng chương trình CGI và các kịch bản chạy trên phía máy chủ, và hành động như một trung gian giữa máy chủ Web và application.They bên ngoài được sử dụng rất nhiều trên các trang web trên Web,
Recently, a number of new technologies to capture 3D data have been developed. The application potential of 3D models is enormous, such as, in education, entertainment, medicine, etc. In this paper, we present our work toward creating 3D model of free form objects from pair of images. We use the basic process of building 3D models proposed in Multiple View Geometry in computer vision by Richard Hartley and Andrew Zisserman which includes three main phases: Preprocessing, Matching, Depth Recovery.
3D models are getting more and more attention from the research community. The application potential of 3D models is enormous, especially in creating virtual environments. In Vietnam National University - Hanoi, there is a need for a test-bed 3D environment for research in virtual reality and advance learning techniques. This need raises a very good motivation for the research of 3D reconstruction. In this paper, we present our work toward the creating of a 3D model of Vietnam National University - Hanoi automatically from image sequences.
Bài báo "Ứng dụng công cụ đồ thị 3D để mô hình hóa tính toán trong phần mềm Mathcad an Application of Mathcad’s 3D-Graph in Modeling" giới thiệu giải pháp ứng dụng phần mềm giải toán kỹ thuật MathCad trong mô hình hóa các tính toán giúp cho sinh viên học tập các môn học cơ sở cũng như chuyên ngành tại khoa Công trình thủy một cách phong phú và sâu sắc hơn.