Xem 1-20 trên 34 kết quả 3d available
  • Google SketchUp is the exciting free software package that makes 3D available to everybody. Whether you need to build 3D models for work, or you’ve just always wanted to explore 3D modeling, Google SketchUp was made for you. Still, it does take a bit of understanding to get started, so turn to Google SketchUp 7 For Dummies.

    pdf461p bluesky_12 19-12-2012 40 18   Download

  • Google SketchUp is the exciting free software package that makes 3D available to everybody. Whether you need to build 3D models for work, or you’ve just always wanted to explore 3D modeling, Google SketchUp was made for you. Still, it does take a bit of understanding to get started, so turn to Google SketchUp 7 For Dummies.

    pdf454p bluesky_12 19-12-2012 71 27   Download

  • AutoCAD is a very powerful 2D drafting application, but behind the user interface (toolbars, pull-down menus, and drawing window) lie the capabilities of navigating and creating 3D models and generating presentation-quality images from 3D models to share with your clients. Before you begin navigating or creating your own 3D models from 3D solids or surfaces or using materials and user-defined lights to generate a photoreal- istic rendering of a 3D model, you must become familiar with how AutoCAD’s user interface works in 3D.

    pdf387p nhutthinh 20-07-2009 1053 508   Download

  • A Mathematical Introduction with OpenGL This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform OpenGL programming environment. It also includes source code for a ray tracing software package. (Accompanying software is available freely from the book’s Web site.

    pdf30p lyacau 29-12-2009 148 43   Download

  • This book is separated into three main parts: Part I, “Lighting Theory,” Part II, “3ds max Lighting Tools,” and Part III, “Creating Lighting.” Part I covers the fundamentals of what light is, how it acts and reacts in our world, and what those reactions look like. Part II covers the virtual lighting equipment available to achieve your 3ds max lighting goals. Part III deals with how to use those tools to create the lighting we desire. Theory is first in this book because it is fundamental to using the tools.

    pdf180p ptng13 06-06-2012 131 41   Download

  • CREATING GAME ART FOR 3D ENGINES- P1: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 51 12   Download

  • CREATING GAME ART FOR 3D ENGINES- P10: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 77 12   Download

  • This is a step-by-step guide that aims to give even a novice Android developer a good grasp of user-interface design, while working through examples, diagrams, and screenshots to showcase the various widgets and tools that the platform makes available.

    pdf304p coc_xanh 16-01-2013 27 12   Download

  • CREATING GAME ART FOR 3D ENGINES- P4: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 54 9   Download

  • CREATING GAME ART FOR 3D ENGINES- P2: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 39 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P3: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 45 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P6: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 52 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P7: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 55 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P8: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 51 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P9: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 55 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P11: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 52 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P12: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf7p camry246 20-09-2010 51 8   Download

  • CREATING GAME ART FOR 3D ENGINES- P5: Iwish to thank the editing team at Charles River Media (Emi Smith, Karen Gill, Jennifer Blaney, and Jenifer Niles) for their help in getting this book publish-ready. Thanks, too, to my technical editor, Mike Duggan. Also deserving recognition are the guys who make the Torque Game Engine available, GarageGames, who directly or indirectly made this book and the accompanying CD possible. In particular, I want to thank Joe Maruschak at GarageGames for the great articles and forum answers that have helped me and many others get a handle on this engine. I...

    pdf30p camry246 20-09-2010 34 7   Download

  • The mobile phone is by far the most widely available device with rendering capabilities in the world, and it is very likely that this will continue to be the case. However, this ubiquitous tool may not continue to be centered around its phone function for much longer, as it evolves more and more into a multifaceted device, which you might want to call a mobile Gizmo (see Bruce Sterling’s keynote at SIGGRAPH2004). Inevitably, graphics is becoming a core part of such a Gizmo.

    pdf462p ptng13 05-06-2012 20 7   Download

  • Welcome to the world of 3D! The fact that you are reading this book means that there is a good chance you are interested in 3D animation. You have heard that Blender is a freely available program capable of making such animations, so now you want to know how to use it, and fast! But then, it’s dangerous for me to guess this scenario.

    pdf449p tienquy11a1 12-03-2014 24 6   Download

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