Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.
This book focuses on how to create game art properly for a game engine,
as well as how to export that art to the engine and make script
changes so that the art becomes a viable part of the game.
Although many of the processes and techniques will apply to specific
modeling, texturing, animation, and game software solutions, this book
will use 3ds Max release 8 to generate models and animations, and the
Torque Game Engine for the game-side examples.
This book shows how to build complete 2D and 3D games with all essential components
from scratch; shapes, image effects, animation, 3D model creation and use,
graphics math, collision detection, 3D audio, split-screen, and networked games. All
code examples are presented in an easy-to-follow, step-by-step format. This book
targets development for the PC and Xbox 360 and introduces development for the
This is a step-by-step guide that aims to give even a novice Android developer a good grasp of user-interface design, while working through examples, diagrams, and screenshots to showcase the various widgets and tools that the platform makes available.