Xem 1-20 trên 33 kết quả 3d graphics programming
  • Java 3D is a client−side Java application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using Java. Using Java 3D you will be able to develop richly interactive 3D applications, ranging from immersive games to scientific visualization applications.

    pdf352p stumble 21-05-2009 301 154   Download

  • Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginners guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then its on to 3D concepts and Direct3D as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound and user input with DirectInput.

    pdf178p shinigamae 05-01-2010 274 77   Download

  • Since its first release in 1992, OpenGL has been rapidly adopted as the graphics API of choice for real-time interactive 3D graphics applications. The OpenGL state machine is easy to understand, but its simplicity and orthogonality enable a multitude of interesting effects. The goal of this course is to demonstrate how to generate more satisfying images using OpenGL.

    pdf30p lyacau 29-12-2009 131 48   Download

  • This book shows how to build complete 2D and 3D games with all essential components from scratch; shapes, image effects, animation, 3D model creation and use, graphics math, collision detection, 3D audio, split-screen, and networked games. All code examples are presented in an easy-to-follow, step-by-step format. This book targets development for the PC and Xbox 360 and introduces development for the Zune.

    pdf561p ptng13 05-06-2012 72 30   Download

  • Welcome to Practical C# Charts and Graphics. This book is intended for C# .NET developers who want to add professional graphics and charts to their applications. My hope is to write the ultimate C# chart and graphics programming guide that would be useful to C# application programmers of all skill levels. We’ve all heard the saying “a picture’s worth a thousand words”. Creating charts and graphics plays a very important role in every Windows application.

    pdf571p moivao2012 14-11-2012 98 26   Download

  • What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS — including the iPad and iPod Touch — with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

    pdf440p caucaphung 01-02-2013 31 7   Download

  • If you’re new to AutoCAD and still trying to figure out the basics, then put down this book and find a nice AutoCAD primer. You won’t be happy here. To truly benefit from this book, you need a sound understanding of AutoCAD, and you need to have mastered the basics.

    pdf339p minhtuan 28-07-2009 547 218   Download

  • Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

    pdf998p stingdau_123 19-01-2013 62 27   Download

  • When I finished my first degree in law back in 1993, I was very proud and a little bit exhausted from the long learning period. So I decided to relax by playing a new game by NovaLogic called Comanche. I started the night of January 11th and finished about three days later with only a few hours of sleep. With the new experience in my head, I decided to start computer game programming. My goal was to program a terrain engine like Comanche. My then-girlfriend—now wife—looked a little bit confused when a young, recently-graduated lawyer told her that was going to be a game programmer....

    pdf50p tailieuvip14 26-07-2012 51 12   Download

  • WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without requiring the user to install additional soft ware. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced web developers. Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation.

    pdf49p namde04 04-05-2013 21 3   Download

  • The set of arithmetic operations that a particular ALU supports may be limited to addition and subtraction, or might include multiplication, division, trigonometry functions such as sine, cosine, etc., and square roots. Some can only operate on whole numbers (integers) whilst others use floating point to represent real numbers, albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform.

    pdf197p khangoc2399 21-09-2012 15 2   Download

  • Android 3.0 Animation, a Beginner's Guide, will introduce each of the most popular animation techniques to you as an Android developer. Using step-by-step instructions, you will learn how to create interactive dynamic forms, moving graphics, and 3D motion. You will be taken on a journey from simple stop motion animations and fades through to moving input forms, and then on to 3D motion and game graphics. In this book we will create standalone animated graphics, three-dimensional lifts, fades, and spins.

    pdf304p fangfangfang 11-05-2012 143 55   Download

  • A Mathematical Introduction with OpenGL This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform OpenGL programming environment. It also includes source code for a ray tracing software package. (Accompanying software is available freely from the book’s Web site.

    pdf30p lyacau 29-12-2009 147 43   Download

  • This book describes how to program mobile telephones, pagers, PDAs, and other small devices using Java technology. It is about the Mobile Information Device Profile (MIDP), which is part of the Java 2 Platform, Micro Edition (J2ME). It is concise and complete, describing all of MIDP as well as moving into several exciting advanced concepts such as 3D graphics and cryptography. This third edition covers MIDP 2.0, and has been updated to track the Java Technology for the Wireless Industry (JTWI 1.0) de facto standard.

    pdf473p tranhieungan37 28-03-2011 71 18   Download

  • Multimedia as we know it has gained tremendous importance over the last decade. It spans quite a few areas of computer science involving programming, algorithms, communication technology, various media of communications and so on. It has raised the quality of communication by adding more than one media of communication such as audio, video, text, graphics and animation.

    pdf0p bi_bi1 13-07-2012 31 9   Download

  • In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes.

    pdf194p khangoc2399 21-09-2012 17 5   Download

  • provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.

    pdf910p bookstore_1 10-01-2013 32 5   Download

  • Though considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler.

    pdf24p khangoc2399 21-09-2012 24 4   Download

  • Welcome to Java Foundations. This book is designed to serve as the primary resource for a two- or three-term introductory course sequence, ranging from the most basic programming concepts to the design and implementation of complex data structures. This unified approach makes the important introductory sequence more cohesive and accessible for students. We’ve borrowed the best elements from the industry-leading text Java Software Solutions for the introductory material, reworked to complement the design and vision of the overall text.

    pdf0p hotmoingay3 09-01-2013 29 3   Download

  • Programming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine code by a compiler or an assembler before being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques.

    pdf147p khangoc2399 21-09-2012 23 1   Download

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