This book shows how to build complete 2D and 3D games with all essential components
from scratch; shapes, image effects, animation, 3D model creation and use,
graphics math, collision detection, 3D audio, split-screen, and networked games. All
code examples are presented in an easy-to-follow, step-by-step format. This book
targets development for the PC and Xbox 360 and introduces development for the
Includes a chapter on developing games in Flash for the iPhone!
Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising....
Drawing a cartoon house can be quite difficult if you don't break down the steps and work with basic geometric shapes. However, if you start simple, you can have a lot of fun building a house that you'd like to live in. Put on your hard hat, and let's get started.
Step 1 - Building the Frame Okay, you took math, and you can draw a fairly straight line. We're going to go back to geometry and make some shapes. If you'd like, you can reference the 1 point perspective tutorial available HERE and learn how to draw in 3D....
This tutorial shows how to use Maple both as a calculator with instant access to hundreds of high-level math routines and as a programming language for more demanding tasks. It covers topics such as the basic data types and statements in the Maple language. It explains the differences between numeric computation and symbolic computation and illustrates how both are used in Maple. Extensive "how-to" examples are used throughout the tutorial to show how common types of calculations can be expressed easily in Maple.