Xem 1-13 trên 13 kết quả A game api
  • Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed....

    pdf473p caucaphung 04-02-2013 26 9   Download

  • A few years ago I was browsing the computer section at a local bookstore when I bumped into another computer enthusiast. He introduced himself as a game programmer, mentioned a few of the projects he had worked on, and told me about his latest fascination: Linux. It meant little to me at the time, but I led the conversation away for future reference, and eventually I remembered the name and installed Linux on my home computer.

    pdf383p tailieuvip13 24-07-2012 26 5   Download

  • Micro Java Game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of software standards that support J2ME (WAP, SMS, i-mode, and wireless enhancements such as Bluetooth) to an overview of J2ME extensions (Siemens Game API, NTT DoCoMo IAppli). Chapter by chapter, this book will guide you through the development of Micro Racer, a professional-level game....

    pdf0p phuongminhly 23-11-2009 249 118   Download

  • Game applications typically employ a single thread to run the game. This thread executes a main loop that repeatedly checks for user input, implements logic to update the state of the game, and then updates the user interface to reflect the new state. Unlike Canvas, the GameCanvas class provides methods that directly support this programming model.

    ppt39p phuongminhly 23-11-2009 128 27   Download

  • When I wrote the first book on Facebook’s APIs in 2008, the platform suffered from a lot of the growing pains many nascent technologies do. There was a distinct lack of documentation, the APIs were changing on an almost weekly basis, and many of the APIs seemed to grow organically, and independently of one another. Facebook had been growing astronomically for several years, and with the launch of their API platform, were positioning themselves to expand their user base even further with over 845 million monthly visitors today.

    pdf423p hotmoingay 03-01-2013 33 10   Download

  • You have probably used a computer for work or fun. Many people use computers for everyday tasks such as balancing a checkbook or writing a term paper. Computers are good for such tasks. They can handle repetitive chores, such as totaling up numbers or placing words on a page, without getting bored or exhausted. Computers also make good game machines because they can play sequences of sounds and pictures, involving the human user in the process. The flexibility of a computer is quite an amazing phenomenon.

    pdf1118p lanh_huyet1102 23-02-2013 32 6   Download

  • When people ask me what I do, in addition to telling them I can show them: I can pull out my cell phone and demonstrate some of the games I’ve written for it. It’s a great time to be a software developer because a pastime that’s so much fun—writing games for cell phones and mobile devices—is now a huge growth industry. The number of cell phones worldwide is well over

    pdf422p tailieuvip13 20-07-2012 24 3   Download

  • Java 3D is a client−side Java application programming interface (API) developed at Sun Microsystems for rendering interactive 3D graphics using Java. Using Java 3D you will be able to develop richly interactive 3D applications, ranging from immersive games to scientific visualization applications.

    pdf352p stumble 21-05-2009 301 154   Download

  • The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

    pdf581p soicon824 20-05-2012 98 50   Download

  • The result of two years full-time work by a long-time best-selling author, this book shows you how to implement anything you can imagine with the Canvas 2D API, from text editors to video games. Geary meticulously covers every detail of the API with crystal-clear writing so that you not only understand advanced concepts, but most importantly, you can modify the book's examples for your own specific use cases.

    pdf750p coc_xanh 16-01-2013 47 15   Download

  • In this chapter, I introduce the concept of open web game development using technologies such as HTML5 and JavaScript. I cover the various features that these technologies provide, including such gems as the Gamepad API, which allows you to break away from keyboard and mouse input. Towards the end of the chapter, I cover the current method of distributing and making money from your games, as well as highlighting the events that must happen for the web to become a viable platform for game development....

    pdf278p bachduong1311 12-12-2012 27 6   Download

  • Sound and media are a key feature in many applications. Games, music applications, user interface tones, and alerts are examples of application areas that will benefit from the MIDP Sound API.

    ppt23p bequangtuyen 18-10-2009 196 61   Download

  • Over the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from game consoles to automobiles, from set top boxes to mobile phones. Mobile phones, in particular, are impacting our everyday lives, as the devices we carry with us are evolving into full mobile computers.

    pdf0p hiepkhach_1006 12-08-2013 47 10   Download

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