Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away....
Gaming on the move has become very popular over recent years. With the arrival of the Nintendo Gameboy, people realized that they could take their games with them, and as technology has become more sophisticated these games have grown too, encompassing complex game mechanics, advanced 2D and 3D graphics, and engrossing stories and game worlds that the player can literally become lost within
"Advanced Image Acquisition, Processing Techniques and Applications" is the first book of a series that provides image processing principles and practical software implementation on a broad range of applications. The book integrates material from leading researchers on Applied Digital Image Acquisition and Processing. An important feature of the book is its emphasis on software tools and scientific computing in order to enhance results and arrive at problem solution.
The purpose of this book is to provide an overview of basic image fusion techniques and serve as an introduction to image fusion applications in variant fields. It is anticipated that it will be useful for research scientists to capture recent developments and to spark new ideas within the image fusion domain.
Reverse engineering encompasses a wide spectrum of activities aimed at extracting information on the function, structure, and behavior of man-made or natural artifacts. Increases in data sources, processing power, and improved data mining and processing algorithms have opened new fields of application for reverse engineering.
Multimedia as we know it has gained tremendous importance over the last decade. It
spans quite a few areas of computer science involving programming, algorithms,
communication technology, various media of communications and so on. It has raised
the quality of communication by adding more than one media of communication such
as audio, video, text, graphics and animation.
This book is intended to attract the attention of practitioners and researchers from industry and academia interested in challenging paradigms of multimedia video coding, with an emphasis on recent technical developments, cross-disciplinary tools and implementations. Given its instructional purpose, the book also overviews recently published video coding standards such as H.264/AVC and SVC from a simulational standpoint.
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.