Xem 1-20 trên 148 kết quả And game design
  • Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.

    pdf449p hoa_can 29-01-2013 56 19   Download

  • To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.

    pdf697p hoagiay_123 22-04-2013 29 10   Download

  • So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games.

    pdf377p tailieuvip13 24-07-2012 50 9   Download

  • Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.

    pdf809p trasua_123 03-01-2013 25 6   Download

  • Graphic Communication develops coursework in conjunction with Northern California industry leaders. Our courses offer students both current technology and theory in graphic design, digital imaging, digital illustration, and page layout skills for print, web, and other screenbased media, computer animation, 3D modeling, and video game design. A minimum of 30 units are required to earn the A.S. Degree. Repeating the same courses does not count toward the 30-unit minimum requirement.

    pdf9p seketnoi 29-04-2013 14 2   Download

  • This has been a long project, and so many people have been kind enough to help make it come into being, I know I am going to miss some. A complete list can be found in the acknowledgments section of http://www.artofgamedesign.com , but I mention people here who really did more than their share.

    pdf518p tienquy11a1 12-03-2014 20 2   Download

  • What an exciting time to be involved in game design and multimedia driven application development! Computer hardware continues to evolve and increase in speed in shorter and shorter cycles. And no segment of computer hardware has seen more growth in recent years than the video card market. Of course, there’s more to multimedia than video. There’s sound, user input, and music to produce. The Web has created wonderful opportunities to present video and animations.

    pdf603p trannhu 08-08-2009 284 100   Download

  • From one of the world?s foremost game designers comes a?book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience.

    pdf380p ken333 07-06-2012 130 59   Download

  • Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games....

    pdf706p hoa_can 29-01-2013 85 55   Download

  • Game Design: Theory & Practice- P1: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand.

    pdf30p camry246 16-09-2010 48 15   Download

  • It is a great honor to write a foreword for a book on game production, as this is a subject that is very close to our hearts. We have played a very small part in helping Erik with this book—he has accomplished a Herculean task in a relatively short period of time. We believe this book will serve as an excellent foundation for mastering the art of game production.

    pdf50p tailieuvip14 26-07-2012 57 15   Download

  • Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?

    pdf447p trasua_123 03-01-2013 47 14   Download

  • A Guide to Engineering Experiences How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games. This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends.

    pdf415p phungnguyet_123 20-02-2013 28 14   Download

  • When students at MIT competed against each other in the first real-time graphical computer game Spacewar in 1962 (Graetz 1981), probably none of them could have dreamt how realistic and complex computer games would develop to be in four decades and how large a business would grow around them. Commercial arcade games such as Pong and Space Invaders arrived in the 1970s, and home computers brought computer games within the reach of all enthusiasts in the 1980s.

    pdf289p tailieuvip13 19-07-2012 50 13   Download

  • This is a book about building apps with good design, parsimonious code and aesthetic appeal on the Apple iPhone and iPod Touch. At times, this book references code and give sample projects; other times, it delves into interaction and visual design. It doesn’t take a CS doctorate to appreciate or even understand, but some familiarity with programming is assumed

    pdf217p tailieuvip13 19-07-2012 43 11   Download

  • Modern 3-dimensional games model the game world with 3-dimensional objects. They use the 3-dimensional graphics hardware to render such scenes. Given a viewpoint, that is, the position from which the player inspects the game world, the hardware creates the correct image taking into account aspects like lighting, hidden surface removal (objects behind other objects cannot be seen and should not be drawn) and atmospheric effects. With the current hardware this can lead to spectacular experiences but there is a price to pay for this.

    pdf144p tailieuvip14 26-07-2012 54 11   Download

  • Game Design: Theory & Practice- P6: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand.

    pdf30p camry246 16-09-2010 59 8   Download

  • Game Design: Theory & Practice- P2: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand.

    pdf30p camry246 16-09-2010 54 7   Download

  • Game Design: Theory & Practice- P3: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand.

    pdf30p camry246 16-09-2010 46 7   Download

  • Game Design: Theory & Practice- P5: My earliest recollection of playing a computer game was when I stumbled upon a half-height Space Invaders at a tiny Mexican restaurant in my hometown. I was perhaps six, and Space Invaders was certainly the most marvelous thing I had ever seen, at least next to LegoLand.

    pdf30p camry246 16-09-2010 48 7   Download

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