Welcome to Advanced iOS 4 Programming, a text that targets the development of mobile applications on devices (such as the iPhone, iPad, and iPod touch) running the iOS 4 operating system.
This text covers a wide variety of essential and advanced topics, including
Brushes is a painting app for the iPhone and iPod touch which features a number of brush styles, and the ability to export higher resolution images using the Brushes Viewer desktop application for Mac OS X. Brushes made national news as the app used to paint the cover of The New Yorker magazine's June 2009 issue. Brushes is certainly well-designed, easy to use, and capable of producing magazine-cover-worthy art--it just needs a few more features to keep it in line with the competition.
eginning iOS Apps with Facebook and Twitter APIs shows you how to add the power of social networking to your mobile apps on iPhone, iPad, and iPod touch. With this book as your guide, you can write apps that connect to Facebook and Twitter quickly, securely, and discreetly. Instead of starting from scratch, you will build on the vast resources, data storage capacity, and familiar features of these platforms which have become part of everyday life for hundreds of millions of users worldwide.
This book was a journey that began with the introduction of the iPhone 2G back in January 2007.
This fascinating piece of engineering took the cell phone market by storm. Since then, manufacturers have done everything they can to knock Apple off the smartphone hill. Android has crept up but just hasn’t measured up to the total experience that Steve Jobs and Apple has given its users of mobile devices. With the iPod, Apple changed the way we consume multimedia; with the iPhone, Apple changed the way we communicate and use cell phones. ...
It might also mean that you’re ready to take a leap of faith and start reading about something that sounds too good to be true. Ater all, I had a work-shop atendee tell me last summer, “he only reason I signed up for your workshop is because I didn’t believe...
This book starts by setting a clear foundation for what Core Data is and how it works and then takes you step-by-step through how to extract the results you need from this powerful framework. You’ll learn what the components of Core Data are and how they interact, how to design your data model, how to filter your results, how to tune performance, how to migrate your data across data model versions, and many other topics around and between these that will separate your apps from the crowd.
When combined with an Objective-C framework, web standards can be used to format and style content for iOS, using native controls and behaviors for an authentic Apple user experience.
The Web Designer’s Guide to iOS Apps shows how to create apps using NimbleKit, the Objective-C framework featured on the Apple Development Tools web site. With it you’ll learn how to: ...
Don’t be fooled. Although the .5 might give the impression
that Dreamweaver CS5.5 is a point release, it’s anything but.
Dreamweaver engineers have packed a stunning amount
of new features into this version. To mention just a few,
library, the ability to see what pages will look like at different
screen resolutions without leaving the Document window,
support for jQuery Mobile widgets, and integration
of PhoneGap to build native apps for Android or iOS (the
operating system used in the iPhone, iPad, and iPod touch)....
nếu bạn có một iphone 3G, sau đó bạn đã có tốc độ gần như băng thông rộng trong khu vực được phục vụ bởi mạng 3G của AT & T. Nhưng nếu bạn có một ipod touch hay iphone gốc, bạn có thể cảm thấy mất liên lạc trên đường, không thể để chơi trò chơi mạng và
iPhone, iPod touch, and iPad are designed to easily integrate with your enterprise
systems, including Microsoft Exchange 2003 and 2007, 802.1X-based secure wireless
networks, and Cisco IPSec virtual private networks. As with any enterprise solution,
good planning and an understanding of your deployment options make deployment
easier and more efficient for you and your users.
The topics covered in this book use the current SDK 4.0 for iPhone and iPod Touch, and the SDK 3.2 for the iPad. Xcode and Interface Builder are the main tools used to create all the applications presented. Finally, with the Instruments application, performance issues are discussed
Khi bạn phát triển các ứng dụng cho iPhone và iPod touch, một trong xem xét thiết kế quan trọng mà bạn cần để khoan vào tâm thức của bạn là ngón tay không phải là một con chuột. Trên máy tính, người dùng có thể sử dụng một loạt các thiết bị đầu vào - chẳng hạn như một Mighty Mouse của Apple,
một bàn di bi Logitech, hoặc một máy tính xách tay touchpad. Tuy nhiên, trên màn hình, con trỏ chuột cho mỗi phần của phần cứng luôn luôn là giống hệt nhau trong hình dạng, kích thước, và hành vi. Tuy nhiên, trên iPhone và iPod touch, thiết bị trỏ luôn luôn sẽ là duy nhất. Ballerinas,
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
This is a book about building apps with good design, parsimonious code and aesthetic appeal on the Apple iPhone
and iPod Touch. At times, this book references code and give sample projects; other times, it delves into interaction
and visual design. It doesn’t take a CS doctorate to appreciate or even understand, but some familiarity with
programming is assumed
The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.
Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch!
Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you'll quickly learn the steps necessary for writing complete iOS apps, whether they're as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage.
To use iPod touch, you need:
A Mac or a PC with a USB 2.0 port and one of the following operating systems:
Mac OS X version 10.4.10 or later
Windows XP Home or Professional with Service Pack 2 or later
Windows Vista Home Premium, Business, Enterprise, or Ultimate edition