Xem 1-20 trên 164 kết quả And user interface design
  • ith SharePoint 2010, Microsoft has provided a more robust environment for creating collaboration and content management sites that rival any of the popular websites on the internet. Creating a branded SharePoint site involves understanding both traditional web design techniques as well as topics that are typically reserved for developers.

    pdf458p hoa_can 29-01-2013 27 9   Download

  • Whether an interface has been designed for a digital music player or the weapons control system for a fighter aircraft, usability matters. If interface mechanisms have been well designed, the user glides through the interaction using a smooth rhythm that allows work to be accomplished effortlessly. But if the interface is poorly conceived, the user moves in fits and starts, and the end result is frustration and poor work efficiency. Chapter 11 provides knowledge of user interface design.

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  • User interfaces are much more common than you may think. They are not limited to computer systems; instead, they are a part of anything with which humans need to interact. Doorknobs, coffee mugs, and televisions all have user interfaces. In this activity, you will participate in an instructor-led class discussion about aspects of user interface design in everyday items.

    pdf2p batoan 11-08-2009 63 7   Download

  • In this chapter you will learn how to design and prototype the user interface for a system. You will know that you’ve mastered user interface design when you can: Distinguish between different types of computer users and design considerations for each, identify several important human engineering factors and guidelines and incorporate them into a design of a user interface, integrate output and input design into an overall user interface that establishes the dialogue between users and computer.

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  • This is a book about user interface design. As a consequence, you’ll find lots of screenshots and only very little code. Several of the authors don’t even have a programming background, but they all share the same passion for the iPhone and for developing apps of the highest standards in terms of user experience. David Barnard of App Cubby is one such person; he has created a suite of essential utilities that enjoy great popularity on the App Store. In Chapter 1, he takes you through the process of perfecting entry views and presenting data, which both play central roles...

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  • This third edition of The Essential Guide to User Interface Design is about designing clear, easy-to-understand-and-use interfaces and screens for graphical and Web systems. It is the eighth in a long series of books by the author addressing screen and interface design. Over the past two decades these books have evolved and expanded as interface technology has changed and research knowledge has expanded.

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  • In this activity, you will participate in an instructor-led class discussion about the issues associated with selecting user interface technologies. Microsoft Official Curriculum (MOC), available to IT Academies at a discounted price, is professional courseware intended for IT professionals and developers who build, support, and implement solutions by using Microsoft products and technologies. MOC is designed to cover the topics that employers know are mission-critical in the real world.

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  • In this book for designers, developers, and product managers, expert developer and user interface designer Lukas Mathis explains how to make usability the cornerstone of every point in your design process, walking you through the necessary steps to plan the design for an application or website, test it, and get usage data after the design is complete. He shows you how to focus your design process on the most important thing: helping people get things done, easily and efficiently.

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  • In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users’ knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information.

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  • Designing user interfaces nowadays is indispensably important. A well-designed user interface promotes users to complete their everyday tasks in a great extent, particularly users with special needs. Numerous guidelines have already been developed for designing user interfaces but because of the technical development, new challenges appear continuously, various ways of information seeking, publication and transmit evolve.

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  • ( 'What you see is what you meant') is a user-interface technique which uses natural language generation (NLG) technology to provide feedback for user interactions. To date, the technology has been applied in a number of demonstrator applications, using customised, nonportable implementations. In this demonstration, we introduce a WYSIWYM library package, designed to be used as a modular component of a larger JAVA-based application.

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  • Lecture "Chapter 14: Designing the user interface" provides students with the knowledge: Identifying and classifying inputs and outputs, traditional and OO approaches to inputs and outputs, user versus system interface, aspects of the user interface, user centered design, metaphors for human computer interaction,... Invite you to consult.

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  • Learning objectives in chapter chapter 14: Understand the difference between user interfaces and system interfaces, explain why the user interface is the system to the users, discuss the importance of the three principles of user-centered design,...

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  • This chapter presents the following content: User-centered design, characteristics of users, the basics of user interface design, usability principles, evaluating user interfaces, implementing a simple GUI in Java, difficulties and risks in user-centered design.

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  • This is a step-by-step guide that aims to give even a novice Android developer a good grasp of user-interface design, while working through examples, diagrams, and screenshots to showcase the various widgets and tools that the platform makes available.

    pdf304p coc_xanh 16-01-2013 27 12   Download

  • Visual Basic 2005, together with the .NET Framework, provides a wonderfully powerful development environment. With these tools, developers can build amazingly powerful applications relatively quickly and easily. With this power, however, comes great complexity. Many books are available that discuss the Visual Basic language, and if you need to build a relatively simple application, those are generally sufficient. No books, however, address the complex issues that surround the development of more complicated Visual Basic applications.

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  • Concept of User Interface The user interface is the part of the system that you see, hear and feel (look and feel) Other parts of the system are hidden to you, for instance the database where information is stored. Although users don’t see the hidden parts, they imagine to some extent what is going on ’behind the screen’. Examples When you use a computer, you give it orders, usually by means of the mouse and the keyboard. The computer replies, usually by showing something on the screen or making sounds.

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  • Chapter One considers some of the classes of the java.io package. Java defines input and output (I/O) in terms of classes known as streams. Streams provide system input and output in a way that isolates the developer from the details about how an operating system provides access to system resources for the purposes of I/O. Streams are not required for input and output when a graphical user interface (GUI) is used to capture and display information in an application. Graphical user interface design is examined in Chapter Three....

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  • Hossein Hassani is a lecturer at the University of Kurdistan-Hawler since 2007. He joined UKH after nearly twenty years of experience in software industry. He has been teaching different modules such as Project Management, Advanced Database, Software Engineering, Object Oriented Programming, Management Information Systems, and Human Computer Interaction.

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  • An interface is a way to describe what classes should do, without specifying how they should do it. It’s not a class but a set of requirements for classes that want to conform to the interface E.g. public interface Comparable { int compareTo(Object otherObject); } this requires that any class implementing the Comparable interface contains a compareTo method, and this method must take an Object parameter and return an integer

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