Android in Practice is a treasure trove of Android goodness, with over 90 tested, ready-to-use techniques including complete end-to-end example applications and practical tips for real world mobile application developers. Written by real world Android developers, this book addresses the trickiest questions raised in forums and mailing lists.
Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite....
Computing continues to become more “personal,” increasingly accessible anytime,
anywhere. At the forefront of this development are handheld devices that are
transforming into computing platforms. Mobile phones are no longer just for talking—
they have been capable of carrying data and video for some time. Significantly, the
mobile device is becoming so capable of general-purpose computing that it’s destined
to become the next PC (Personal Computer).
Build unique mobile applications with the latest Android SDK
Written by an Android authority, this up-to-date resource shows you how to leverage the features of Android 2 to enhance existing products or create innovative new ones. Serving as a hands-on guide to building mobile apps using Android, the book walks you through a series of sample projects that introduces you to Android’s new features and techniques.
Pro Android Games will help you to create the best games for the Android platform. There are plenty of
books out there that tackle this subject, but only this book gives you a unique perspective by showing
you how easy it is to bring native PC games to the platform with minimum effort. This is done using realworld
examples and source code on each chapter. Keep in mind that, before you dig into this book, you
will need a solid foundation in Java and ANSI C. I have made a great effort to explain the most
complicated concepts as clearly and as simply as possible...
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.
With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, writer, developer, and community advocate Mark L.
Android - hệ điều hành dành cho điện thoại di động được phát triển bởi Google ngày càng trở nên phổ biến với việc các hãng điện thoại liên tục ra mắt các mẫu điện thoại sử dụng android.Android được xây dựng trên nhân Linux và được phân phối miễn phí.
Cung cấp cho người học các kiến thức về lập trình Java trên môi trường Android.
Giúp người học nắm vững lập trình và thiết kế giao diện cho các ứng dụng trên Android.
Nâng cao kỹ năng phân tích và phát triển ứng dụng trên môi trường Android.
Phát triển các ứng dụng cho cá nhân, doanh nghiệp hoặc đưa lên Google Play.
WHAT’S IN THIS CHAPTER?
How to install the Android SDK, create a development environment, and debug your projects. Understanding mobile design considerations and the importance of optimizing for speed and efﬁciency and designing for small screens and mobile data connections. Using Android Virtual Devices, the emulator, and developer tools.
All you need to start writing your own Android applications is a copy of the Android SDK and the Java development kit.
WHO THIS BOOK IS FOR
Be aware that this is not a beginner book. It is an intermediate-level book that assumes you
are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++
programming background, you have at least touched base with OpenGL or OpenGL ES, and you
basically know how computer graphics work in general.
If you have this necessary knowledge, and want to make lightning-fast progress in game and
graphics programming, then you have found the right publication.
This book was written mainly for the mobile office worker who wants to check work e-mail and
maybe tether Wi-Fi with a laptop while still getting the most out of the fun features in Android.
You don’t need to be a programmer or computer whiz to use this book, and there should
hopefully be enough goodies here for both the new and veteran Android owner.
Jayme Schroeder was introduced to computers at a very young age. By 11, he had started
creating modifications and level packs for his favorite game. By age 16, he had found his true passion in game development and network programming in C++ and OpenGL. In early 2011, Jayme had received an Android smartphone and immediately fell in love with the development experience. Since then, he has been researching and developing for the Android platform on a daily basis.
LISTING 3-3: Simple menu layout resource
As well as the resources you create, Android supplies several system resources that you can use in your applications. The resources can be used directly from your application code and can also be referenced from within other resources (e.g., a dimension resource might be referenced in a layout deﬁnition). Later in this chapter you’ll learn how to deﬁne alternative resource values for different languages, locations, and hardware.
There is a revolution happening in the technology industry. Touchscreen interfaces,
combined with low-cost and ubiquitous smartphones, have created a perfect storm
for disruptive innovation. Android is at the forefront of this change, bringing a free
and open-source platform on which developers can create the next generation of
applications. With free development tools and an open market, anyone can develop
applications that reach a worldwide market. But why choose to develop for Android?