Computing continues to become more “personal,” increasingly accessible anytime,
anywhere. At the forefront of this development are handheld devices that are
transforming into computing platforms. Mobile phones are no longer just for talking—
they have been capable of carrying data and video for some time. Significantly, the
mobile device is becoming so capable of general-purpose computing that it’s destined
to become the next PC (Personal Computer).
The mobile phone and portable device handset are currently undergoing a transformation
caused by several different factors. For one, portable devices are getting more
powerful and capable of performing tasks that would have been hard to imagine a few
short years ago. Many of us carry a portable device that is capable of everything from
using the World Wide Web to watching movies to playing 3D games--and it can even
make phone calls! For another, consumers are becoming more savvy and demanding
about what they want such a device to do....
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Among all the things that mobile phones are and have become, one definite trend is the increase in the media production and consumption capabilities they offer. This trend began with the advent of the camera phone in the late 1990s, and over the last few years has dramatically taken off with the surging popularity of smart phones. In terms of media capabilities, today’s mobile handsets are simultaneously cameras, photo albums, camcorders, movie players, music players, dictation machines, and potentially much more....
The possibility to connect to remote web services is a key feature for most Android apps. REST (Representational State Transfer) is the most popular architecture to provide web services to mobile devices and others. OAuth has recently become the web’s favorite way to authenticate and authorize users and apps, thanks to its capability to re-use popular web platforms accounts (Google, Facebook, Twitter). Spring for Android is an extension of the Spring Framework that aims to simplify the development of native Android applications....
Android is an open-source software platform created by Google and the Open Handset Alliance. It is primarily used to power mobile phones. It has the capability to make inroads in many other (non-phone) embedded application markets.
A hands-on guide to building mobile applications, this book features concise and compelling examples that show you how to quickly construct real-world mobile applications for Android phones. Fully up-to-date for version 1.0 of the Android SDK, it covers all the essential features, and explores the advanced capabilities of Android.
IN RECENT YEARS, MOBILE DEVICES have gained popularity due to lower costs, small and sleek
sizes, and the capability to act as a computer with you at all times. The increased use of mobile
devices has created new issues for developers and network administrators, such as how to secure
the devices, how to deal with increases in bandwidth, and how to make existing codebases usable
on a device ten times smaller than it was designed for.
This book discusses these problems and many more, with a detailed overview of how to get started
developing for a variety of mobile devices.
Flex Mobile in Action teaches you to use the powerful open source Flex platform to create applications that can stretch across Apple iOS, Android, and BlackBerry devices. It focuses on practical application development techniques such as accessing native device capabilities, choosing the right architectural patterns, building data access models, and more. For developers new to Flex, the book provides a quick overview that will get you started in no time.
It seems an obvious question to ask at the beginning of an HLSL and shader book; what
exactly is a shader? It’s a small program or algorithm written explicitly to run on a
computer Graphics Processing Unit (GPU). It provides a way for developers to extend
the rendering capabilities of the GPU. Any program that works closely with graphics will
benefit from using shaders. The video game industry spins off custom shaders by the
thousands, they are as vital to game projects as business entity classes are to line of
The purpose of this paper is to highlight some of the most signiﬁcant US sanctions risks
faced by persons that operate in the securities and investment marketplace, in order to encourage ﬁrms
to maintain comprehensive, risk-based compliance controls that will strengthen their ability to comply
with US sanctions regulations.