This document is the starting point for creating iOS apps. It describes the fundamental architecture of iOS
apps, including how the code you write fits together with the code provided by iOS. This document also
offers practical guidance to help you make better choices during your design and planning phase and guides
you to the other documents in the iOS developer library that contain more detailed information about how
to address a specific task.
With the millions of apps in the crowded Apple iTunes App Store, it can be difficult to get your apps noticed. How can you make your app stand out from the crowd and get it the reviews it deserves?
iOS Wow Factor shows you how to get noticed! It explains how to go beyond the basics and where to "break the rules" to give your users a "wow" experience! You'll learn to use standard controls, as well as to create non-standard controls and high-impact custom interactions to realize truly compelling app designs....
Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad.
iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers
Visual Basic, used to write Windows applications and web apps with ASP.NET, is an essential language for beginning programmers. Using the time-tested Wrox approach, this guide provides a step-by-step format that gets beginners up and running quickly and confidently. Essential topics covered include writing Windows applications, working with dialog boxes and menus, object oriented programming techniques, programming for graphics, using Visual Basic with ASP.NET for web apps, and dealing with data access and SQL Server....
My professional coding career has gone from large to small in a variety of ways. I
started on 3279 terminals at IBM, and with each professional move (from Ericsson to
Travelocity and others) I went to smaller machines and smaller companies. Now I
work on computers you can fit in your pocket and at a company of one: me.
When I first started working in mobile development, I used J2ME on various
phones, including Blackberries. When I got the chance to work on an iPhone, I purchased
my first MacBook and loved it! It wasn’t until sometime later that I realized that
I had gotten in at...
BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible.
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
This Xcode 4 Edition of iPhone iOS 4 Development Essentials contains 43 chapters of in-depth information on the development of apps for the iPhone fully updated for use with Xcode version 4.
Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces.
While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. This book presents general information about technology and services that are constantly changing, and therefore it may contain errors and/or information that, while accurate when it was written, is no longer accurate by the time you read it.
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games....