Creating hybrid iPhone applications reduces creation time and the learning curve required to get your application into the hands of your customers, because you don’t have to learn Objective-C or have an intimate knowledge of the Cocoa frameworks...
For me, this book has become all about change. In the time that I have been watching the mobile computing marketplace and developing software solutions for it, there has never been a time when there has been a more rapid series of shifts and changes. A good friend of mine tells me that this is because of market consolidation. As of the time of writing (August 2010), we’re looking at the time when the people who will be leaders in this space for the next 20 years jostle for position.
Before we dive in and start building applications for the iPhone, I’d like to quickly
establish the playing field. In this chapter, I’ll define key terms, compare the pros and
cons of the two most common development approaches, and present a crash course in
the three core web technologies that are used in this book.
Welcome to Advanced iOS 4 Programming, a text that targets the development of mobile applications on devices (such as the iPhone, iPad, and iPod touch) running the iOS 4 operating system.
This text covers a wide variety of essential and advanced topics, including
So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how.
This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 6 software development platform and more.
This Xcode 4 Edition of iPhone iOS 4 Development Essentials contains 43 chapters of in-depth information on the development of apps for the iPhone fully updated for use with Xcode version 4.
Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces.
This is a book about user interface design. As a consequence, you’ll find lots of screenshots and only very
little code. Several of the authors don’t even have a programming background, but they all share the same passion
David Barnard of App Cubby is one such person; he has created a suite of essential utilities that enjoy
great popularity on the App Store. In Chapter 1, he takes you through the process of perfecting entry views and
presenting data, which both play central roles...
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch!
The launch of the iPhone software development kit (SDK) was a big deal for developers,
designers, and consumers alike. Developers and designers were able to access a previously
closed platform and distribution channel. Consumers were excited to explore an
endless stream of new applications created by passionate independent developers and
Brushes is a painting app for the iPhone and iPod touch which features a number of brush styles, and the ability to export higher resolution images using the Brushes Viewer desktop application for Mac OS X. Brushes made national news as the app used to paint the cover of The New Yorker magazine's June 2009 issue. Brushes is certainly well-designed, easy to use, and capable of producing magazine-cover-worthy art--it just needs a few more features to keep it in line with the competition.
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.
Nó không cố gắng để dạy cho tất cả mọi thứ, nó chỉ ra mắt bạn ngay vào xây dựng các ứng dụng iPhone một cách thân thiện, đàm thoại. Đó là một cuốn sách tuyệt vời cho những người đã biết làm thế nào để viết mã và chỉ muốn đi thẳng vào thịt của xây dựng các ứng dụng chủ sở hữu của
The topics covered in this book use the current SDK 4.0 for iPhone and iPod Touch, and the SDK 3.2 for the iPad. Xcode and Interface Builder are the main tools used to create all the applications presented. Finally, with the Instruments application, performance issues are discussed
What really sets the iPhone apart from laptops and PCs is its use of onboard sensors, including those that are location-enabled. This concise book takes experienced iPhone and Mac developers on a detailed tour of iPhone and iPad hardware by explaining how these sensors work, and what they're capable of doing.
With this book, you'll build sample applications for each sensor, and learn hands-on how to take advantage of the data each sensor produces. You'll gain valuable experience that you can immediately put to work inside your own iOS applications for the iPhone, iPod touch, and iPad.
Cracking iPhone and Android Native Development takes you, the developer, through the same mobile software development project on both platforms, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscation—by the time you get to the end, you'll be an expert at developing for any of the major smartphone platforms using each vendor's preferred toolset and approach.
Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn't meet their needs, finding another one is just a tap away.
i FirSt StArted plAying With the Android Sdk before it was offi cially released as version 1.0. Back
then, the tools were unpolished, the APIs in the SDK were unstable, and the documentation was sparse.
Fast forward two and a half years, Android is now a formidable mobile operating system, with a following
no less impressive than the iPhone. Having gone through all the growing pains of Android, I
think now is the best time to start learning about Android programming — the APIs have stabilized,
and the tools have improved.
My programming roots originated with Flash in 1999 when I first started writing object-oriented Games and
Applications in ActionScript. More recently, in 2009, shortly after Apple launched the App Store and
opened up their exciting new mobile platform to third parties, I decided to jump ship and become an
Important: This is a preliminary document for an API or technology in development. Although this
document has been reviewed for technical accuracy, it is not final. Apple is supplying this information
to help you plan for the adoption of the technologies and programming interfaces described herein.
This information is subject to change, and software implemented according to this document should
be tested with final operating system software and final documentation. Newer versions of this
document may be provided with future seeds of the API or technology.
Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0.