Xem 1-20 trên 101 kết quả Arrays and pointers
  • Tham khảo tài liệu 'module 4 arrays, strings, and pointers', tài liệu phổ thông phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • This chapter describes the fundamental characteristics of the objectoriented C++ programming language. In addition, you will be introduced to the steps necessary for creating a fully functional C++ program.The examples provided will help you retrace these steps and also demonstrate the basic structure of a C++ program.

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  • This module discusses arrays, strings, and pointers. Although these may seem to be three disconnected topics, they aren’t. In C++ they are intertwined, and an understanding of one aids in the understanding of the others. An array is a collection of variables of the same type that are referred to by a common name. Arrays may have from one to several dimensions, although the one-dimensional array is the most common. Arrays offer a convenient means of creating lists of related variables. The array that you will probably use most often is the character array, because it...

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  • Pointers and Strings the study of strings is useful to further tie in the relationship between pointers and arrays. It also makes it easy to illustrate how some of the standard C string functions can be implemented. Finally it illustrates how and when pointers can and should be passed to functions.

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  • Nội dung chính trong chương 5: Pointer variable declarations and initialization, pointer operators, calling functions by reference, using const with pointers, bubble sort using pass-by-reference, pointer expressions and pointer arithmetic, relationship between pointers and arrays, arrays of pointers, function pointers.

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  • Lecture "Charter 7: C Pointers" provides students with the knowledge: Pointer Operators, pointer variable definitions and initialization, passing arguments to functions by reference, using the const qualifier with pointers, sizeof operator,... Inviting you refer.

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  • After studying this chapter, students will be able to understand: Vector revisited, pointers and free store, destructors, initialization, copy and move, arrays, array and pointer problems, changing size, templates, range checking and exceptions.

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  • Mảng là một tập cố định các phần tử cùng có chung một kiểu dữ liệu được lưu trữ kế tiếp nhau trong bộ nhớ. Các thao tác trên mảng bao gồm: tạo lập mảng (create), tìm kiếm một phần tử của mảng (retrieve), lưu trữ mảng (store). Ngoài giá trị, mỗi phần tử của mảng còn được đặc trưng bởi chỉ số của nó (index). Index của một phần tử thể hiện thứ tự của phần tử đó trong mảng.

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  • Module 4 Arrays, Strings, and Pointers Table of Contents CRITICAL SKILL 4.1: Use one-dimensional arrays .......................................................................................... 2 CRITICAL SKILL 4.2: Two-Dimensional Arrays................................................................................................ 6 CRITICAL SKILL 4.3: Multidimensional Arrays ............................................................................................... 8 CRITICAL SKILL 4.4: Strings .........................................................................................

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  • In Starting Out with C++: Early Objects, Gaddis covers objects and classes early after functions and before arrays and pointers. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. This text is intended for either a one-semester accelerated introductory course or a traditional two-semester sequence covering C++ programming.

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  • (BQ)  C++ programming for Game (Module I) has 9 chapter: Chapter 1 - Introducing C++, Chapter 2 - Logic, conditionals, loops and arrays, Chapter 3 - Functions, Chapter 4 - References and pointers, Chapter 5 - Classes and object oriented programming, Chapter 6 - Strings and other topics, Chapter 7 - Operator overloading, Chapter 8 - File input and output, Chapter 9 - Inheritance and polymorphism.

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  • The "address of" operator Also used to specify call-by-reference parameter. No coincidence!, Recall: call-by-reference parameters pass "address of" the actual argument

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  • The main contents of this chapter include all of the following: Separate compilation, structures, #define, pointers (passing by value vs. passing by reference, pointers and arrays and functions and structs), makefiles, testing and homework.

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  • Chapter 16 - Pointers and arrays. This chapter presents the following content: Declaring pointer variables, address vs. value, another need for addresses, executing the swap function, pointers as arguments, passing pointers to a function, code using pointers,...and other contents.

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  • Absolute C++ (4th Edition) part 1. KEY BENEFIT: C++ programming concepts and techniques are presented in a straightforward style using understandable language and code.

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  • Absolute C++ (4th Edition) part 4. KEY BENEFIT: C++ programming concepts and techniques are presented in a straightforward style using understandable language and code.

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  • Absolute C++ (4th Edition) part 2. KEY BENEFIT: C++ programming concepts and techniques are presented in a straightforward style using understandable language and code.

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  • Absolute C++ (4th Edition) part 3. KEY BENEFIT: C++ programming concepts and techniques are presented in a straightforward style using understandable language and code.

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  • Absolute C++ (4th Edition) part 5. KEY BENEFIT: C++ programming concepts and techniques are presented in a straightforward style using understandable language and code.

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  • Absolute C++ (4th Edition) part 6. KEY BENEFIT: C++ programming concepts and techniques are presented in a straightforward style using understandable language and code.

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