Audio programming

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  • Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple.

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  • Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more.

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  • Dưới đây là bài giảng Phát triển ứng dụng Web – Web Programming: Chương 4 - Introduction to HTML5 do ThS. Lương Trần Hy Hiến thực hiện. Mời các bạn tham khảo bài giảng để hiểu rõ hơn về HTML5 Structure; HTML5 Audio/Video; HTML5 Form; HTML5 Canvas.

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  • A few years ago I was browsing the computer section at a local bookstore when I bumped into another computer enthusiast. He introduced himself as a game programmer, mentioned a few of the projects he had worked on, and told me about his latest fascination: Linux. It meant little to me at the time, but I led the conversation away for future reference, and eventually I remembered the name and installed Linux on my home computer.

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  • Go beyond HTML5's Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive. You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems.

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  • (BQ) Part 1 book "Programming interactivity" has contents: Introducing interaction design, programming basics, processing, arduino, programming revisited, open frameworks, sound and audio, physical input, programming graphics.

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  • In this chapter, you will learn how to write Java applets, explore the relationship between applets and the Web browser, and discover the similarities and differences between applications and applets. You will also learn how to create multimedia Java applications and applets with images and audio.

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  • Debugging is a very important task in the software development process, because an incorrect program can have significant consequences for its users. Some languages are more prone to some kinds of faults because their specification does not require compilers to perform as much checking as other languages. Use of a static code analysis tool can help detect some possible problems. Debugging is often done with IDEs like Eclipse, Kdevelop, NetBeans, Code::Blocks, and Visual Studio.

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  • Kaplan Test Prep and Admissions has helped more than 3 million students achieve their educational and career goals. With 185 centers and over 1,200 classroom locations throughout the United States and abroad, Kaplan provides a full range of services, including test-prep courses, admissions consulting, programs for international students, professional licensing preparation, and more. A Kaplan company since 2006, Kaplan Aspect is a leading provider of educational programs and services to students from over 100 countries worldwide.

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  • Documentation audio processing techniques involved khao.Tai image data compiled meticulously detailed, consistent with the needs of students who want to learn, want to refer to teaching arebe used. Documentary and was selected as the best material in the document image processing.

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  • Academic Listening Encounters: Life in Society develops students’ listening and note-taking skills using a variety of recorded materials, including both informal interviews and formal classroom lectures. These engaging materials introduce students to stimulating topics in sociology, such as peer pressure, gender roles, and the influence of the media. They also provide plentiful opportunities for speaking and discussion activities. An Audio CD with the lecture portion of the audio program is included with the book to provide extra listening practice.

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  • It can be used as a supplementary text in a more general ESL/HFL course. Along with its companion audio program, it can be used as a tool for individual¬ ized study by students preparing for the iBT TOEFL test outside of the ESL/EFL classroom.

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  • Data, data, data! Data is where it’s at as far as computers go, whether processing millions of calculations or keeping a record of your Aunt Maude’s birthday. When it comes to storing data, the database is the king. In almost eight years of professional programming, every single project I’ve worked on has involved databases somewhere along the line—that’s how essential they are to most business applications and projects. Admittedly, some areas, such as computer games, don’t make the same use of databases.

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  • This book shows how to build complete 2D and 3D games with all essential components from scratch; shapes, image effects, animation, 3D model creation and use, graphics math, collision detection, 3D audio, split-screen, and networked games. All code examples are presented in an easy-to-follow, step-by-step format. This book targets development for the PC and Xbox 360 and introduces development for the Zune.

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  • Linear media is a term used to describe any media where there is a defined beginning and a linear progression to the end. Forms of linear media such as movies, audio and videotapes, and most books are organized with this expectation. The World Wide Web, however, is organized very differently. Hypermedia is where the user simply selects the next item of interest and is immediately transported to that new location. A good example is an audio CD where you can choose song 5 and listen to it almost immediately.

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  • Go to the appropriate exercise in the audio program. Read the directions. Listen. Repeat words or phrases during the pauses. Stop and go back whenever you like. If you have difficulty at any time, stop and reread the directions for pronouncing the sound.

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  • Speech and hearing are closely linked human abilities. It could be said that human speech is optimised toward the frequency ranges that we hear best, or perhaps our hearing is optimised around the frequencies used for speaking. However whichever way we present the argument, it should be clear to an engineer working with speech transmission and processing systems that aspects of both speech and hearing must often be considered together in the field of vocal communications. However, both hearing and speech remain complex subjects in their own right. Hearing particularly so....

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  • LISTENING COMPREHENSION REVIEW You will find the Answer Sheet for the Listening Comprehension Review on page 387. Detach it from the book and use it to record your answers. Play the audio program for the Listening Comprehension Review when you are ready to begin. LISTENING TEST e เท the Listening test, you will be asked to demonstrate how well you understand spoken English. The entire Listening test will last approximately 45 minutes. There are four parts, and directions are given for each part. You must mark your answers on the separate answer sheet.

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  • The audio CDs that are packaged with this book contain the Check Yourself listenings. In addition, a classroom audio program available on both CDs and cassettes includes the listenings for these sections as well as for the exercises for each lesson.

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  • In addition, a classroom audio program available on both CDs and cassettes includes the listenings for these sections as well as for the exercises for each lesson. This classroom audio program also provides models o£ correct pronunciation for each sound presented.

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