The history of the DWARF project The starting point of developing an Augmented
Reality system at the Technische Universit¨at M¨unchen was the course “Erweiterte
Realit¨at: Bildbasierte Modellierung und Tragbare Computer”. It was part of the 1999
summer school organized by the Technische Universit¨at M¨unchen and the Friedrichs-
Alexander Universit¨at Erlangen-N¨urnberg. Prof. Bernd Br¨ugge and Prof. Gudrun
Klinker had the vision that software engineering and Augmented Reality would have
a stimulating influence on each other.
Human–Computer Interaction (HCI) is no longer restricted to interaction between
users and computers via keyboard and screen: Currently one of the most challenging
aspects of interactive systems is the integration of the physical and digital aspects of
interaction in a smooth and usable way. The design challenge of such mixed reality
(MR) systems lies in the fluid and harmonious fusion of the physical and digital
worlds. Examples of MR systems include tangible user interfaces, augmented reality,
augmented virtuality and embodied interfaces.
restrictions. AR also doesn't consume as much time and effort in many applications
because it's not required to construct the entire virtual scene, which can be tedious and
In this book, several new and emerging application areas of AR are presented. It is
divided into three sections. The first section contains applications in outdoor and
mobile AR, such as construction, restoration, security, and surveillance. The second
section deals with AR in medical, biological, and human bodies.
Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành hóa học dành cho các bạn yêu hóa học tham khảo đề tài:Research Article Augmented Reality for Art, Design and Cultural Heritage—System Design and Evaluation
For the latest twenty to thirty years, a significant number of AUVs has been created for the solving of wide spectrum of scientific and applied tasks of ocean development and research. For the short time period the AUVs have shown the efficiency at performance of complex search and inspection works and opened a number of new important applications. Initially the information about AUVs had mainly review-advertising character but now more attention is paid to practical achievements, problems and systems technologies....
This book will teach you everything you need to know about building iPhone location aware apps, from simple Google maps to complex region monitoring and augmented reality. Build five real world location aware apps and get a taste of HTML5-based mobile app development.
The book begins by explaining behind-the-scenes working of location-based systems, including GPS. Explore in depth iOS Core Location and the MapKit Framework
Hsiao and Rashvand Human-centric Computing and Information Sciences 2011, 1:1 http://www.hcis-journal.com/content/1/1/1
Integrating body language movements in augmented reality learning environment
Kuei-Fang Hsiao1* and Habib F Rashvand2
* Correspondence: kfhsiao@mail. mcu.edu.tw 1 Dept.
The latest Cyber Navi has a variety of advanced functions to support comfortable driving. The AR
HUD View function displays information in the AR HUD unit, such as information about the route and
the distance to the vehicle ahead, in a way that is easy to understand. The Parking Watcher function
downloads information in real-time to show the latest information about car park congestion in the
navigation screen. There is also a function that detects and displays speed limit signs, notifying the
driver with a sound effect when a sign is detected.
Unique innovations stem from multiple collaborations: augmented reality is used to treat disease via
simulated internal radiation therapy (Computer Vision and Systems Laboratory/LVSN); geospace
technologies are used in the production of interactive games (GeoEduc3D); dynamic intelligence is
used to create training applications for golfers (Pro Mental Coach, Frima, Brain Centre); artiﬁcial
intelligence (twinned with man/machine interfaces) is found in the development of serious game
training simulations (DRDC Valcartier).