Basic object oriented concepts

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  • Discuss the following: The Object-Oriented approach Drawbacks of traditional programming Object-Oriented programming Discuss basic Object-Oriented concepts such as: Objects Classes Properties Methods Abstraction Inheritance Encapsulation Polymorphism Compare Classes with Structures Describe Private and Public sections of Classes

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  • Use the scope resolution operator Use dynamic memory allocation with New Delete Use pointers to objects Define and use Constructors Define and use Destructors Define the "Const" keyword Define and use the "this" pointer Describe how objects and functions are arranged in memory Static Data Members Static member Functions Describe type conversions using Converting by assignment Type casting

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  • Understand the concept of functions with default arguments Define and use Friend functions advantages disadvantage friend classes Describe function overloading various data types different number of arguments

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  • Describe Single Inheritance Describe Base class and Derived class Access Base class members and use pointers in classes Describe types of inheritance Describe Constructors and Destructors under inheritance Describe how to call Member Functions of the Base Class and Derived Class Describe Container Classes To maintain and reuse class objects easily, we need to be able to relate classes of similar nature to another. Single inheritance is the process of creating new classes from an existing base class.

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  • Describe Multiple Inheritance Constructors under Multiple Inheritance Ambiguity in Multiple Inheritance Multiple Inheritance with a Common Base Describe Virtual Base Classes Constructors and Destructors Use Pointers to Objects to access Member Functions

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  • Describe Operator Overloading Unary operators Binary operators Binary arithmetic operators Compound assignment operators Comparison operators Describe overloading of the Assignment Operator Describe Copy Constructors

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  • Object-oriented programming (OOP) is the core ingredient of the .NET framework. OOP is so important that, before embarking on the road to .NET, you must understand its basic principles and terminology to write even a simple program. The fundamental idea behind OOP is to combine into a single unit both data and the methods that operate on that data; such units are called an object. All OOP languages provide mechanisms that help you implement the object-oriented model. They are encapsulation, inheritance, polymorphism and reusability. Let's now take a brief look at these concepts....

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  • This book was born out of a lunch that I had with two colleagues of mine. They both had an extensive background in mainframe development, but they were struggling to understand what OOP was and how they should apply it. During the conversation, I explained some of the basics of OOP and afterwards thought about better ways to teach these developers the concepts of OOP. That lead me to decide that I should write a book, which lead me to Apress—and the rest is history. Object-Oriented Programming is important in today’s ever-changing world. More and more businesses are abandoning mainframe...

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  • Object Oriented Programming - Lesson 11: Input and Output Operation's Objectives is become familiar with the concept of an I/O stream, understand the difference between binary files and text files, learn how to read data from a file, learn how to save data into a file.

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  • Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and Mac platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C.

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  • The major changes to this Fourth Edition include an earlier introduction to UML, a new section on inter-file communication in Chapter 13, and a revised approach to software development in Chapter 16. Introducing the UML at the beginning allows the use of UML diagrams where they fit naturally with topics in the text, so there are many new UML diagrams throughout the book. The section on inter-file communication gathers together many concepts that were previously scattered throughout the book.

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  • Chương 1 - Introduction to computers, the internet and the web. After studying this chapter you will be able to understand: Basic hardware and software concepts; basic object technology concepts, such as classes, objects, attributes, behaviors, encapsulation, inheritance and polymorphism; the different types of programming languages; which programming languages are most widely used; a typical Java development environment;...

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  • This module provides students with the basic theory, concepts, and terminology of object-oriented programming. It also provides a minimal amount of C# syntax, specifically for implementing encapsulation. After completing this module, students will be able to: Define the terms object and class in the context of object-oriented programming. Define the three core aspects of an object: identity, state, and behavior. Describe abstraction and how it helps you to create reusable classes that are easy to maintain.

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  • Architect của application software hiện giờ có nói chung ba tầng (three tiers): tầng giao diện (Presentation Tier), tầng giữa (Middle Tier) và tầng dữ kiện (Data Tier): Presentation Tier: Trong desktop Client ta dùng VB6 và nối với middle tier qua DCOM. Trong browser based Client ta dùng Javascript hay Java applet. Từ browser based Client ta dùng http để nối với middle tier qua IIS/ASP (có thể dùng COM ở đây). Middle Tier: Chứa các rules để validate data trên client và các business rules khác.

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  • If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language one step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Python is ideal for students at the high school or college level, as well as self-learners, home-schooled students, and professionals who need to learn programming basics....

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  • While there is a study guide (available from Ventus) that focuses largely on objects and their characteristics, it will be instructive to the learner (of the Java programming language) to understand how the concept of an object is applied to their construction and use in Java applications.

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  • Learn all the basics of C# 3.0 from Beginning C# 3.0: An Introduction to Object Oriented Programming, a book that presents introductory information in an intuitive format. If you have no prior programming experience but want a thorough, easy-to-understand introduction to C# and Object Oriented Programming, this book is an ideal guide. Using the tutorials and hands-on coding examples, you can discover tried and true tricks of the trade, understand design concepts, employ debugging aids, and design and write C# programs that are functional and that embody safe programming practices....

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  • Real world concepts can be modeled in a computer program The program is made of objects with certain properties and operations that the objects can perform It is not important how an object is implemented, but what it does Every object is responsible for carrying out a set of related tasks. A class can contain data declarations and method declarations

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  • This is the first of two chapters on object-oriented tools and techniques for systems development. This chapter focuses on object modeling during systems analysis. You will know object modeling as a systems analysis technique when you can: Define object modeling and explain its benefits, recognize and understand the basic concepts and constructs of object modeling, define the UML and its various types of diagrams, evolve a business requirements use-case model into a system analysis use-case model.

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  • In this chapter, we introduce basic computing and network terminology and the concepts behind object-oriented design. We also introduce Java, an object-oriented programming language that has played a fundamental role in the growth of the Internet.

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