Learning to design objects effectively with Java is the goal of Beginning Java Objects: From Concepts to Code, Second Edition. Plenty of titles dig into the Java language in massive detail, but this one takes the unique approach of stepping back and looking at fundamental object concepts first. Mastery of Java—from understanding the basic language features to building complete industrial-strength Java applications—emerges only after a thorough tour of thinking in objects.
Beginning POJOs introduces you to open source lightweight web development using Plain Old Java Objects (POJOs) and the tools and frameworks that enable this. Tier by tier, this book guides you through the construction of complex but lightweight enterprise Java-based web applications. Such applications are centered around several major open source lightweight frameworks, including Spring, Hibernate, Tapestry, and JBoss.
Additional support comes from the most successful and prevalent open-source tools: Eclipse and Ant, and the increasingly popular TestNG.
Java Programming, Fifth Edition provides the beginning programmer with a guide to developing applications
using the Java programming language. Java is popular among professional programmers because it
can be used to build visually interesting graphical user interface (GUI) and Web-based applications. Java
also provides an excellent environment for the beginning programmer—a student quickly can build useful
programs while learning the basics of structured and object-oriented programming techniques.
This textbook assumes that you have little or no programming experience.
Welcome to the world of Object-Oriented Programming with Java. Please take your time to read this introduction. It will help you set up your computer system so that you can execute the Java program examples used throughout this book and so that you will be able to create and execute your own Java programs. The chapter begins by instructing you how to download and install the Java 2 Software Development Kit (SDK) from Sun Microsystems, Inc
tep-by-step guide that introduces novices to using all major features of Eclipse 3
Eclipse is an open source extensible integrated development environment (IDE) that helps Java programmers build best-of-breed integrated tools covering the whole software lifecycle-from conceptual modeling to deployment
Eclipse is fast becoming the development platform of choice for the Java community
This book packs in information about the release of the Hibernate 3.5 persistence layer and provides a clear introduction to the current standard for object-relational persistence in Java. And since the book keeps its focus on Hibernate without wasting time on nonessential third-party tools, you’ll be able to immediately start building transaction-based engines and applications.
Having learned the material in earlier chapters, you are able to solve many programming problems using selections, loops, methods, and arrays. However, these Java features are not sufficient for developing graphical user interfaces and large-scale software systems. This chapter begins the introduction of object-oriented programming, which will enable you to develop GUI and large-scale software systems effectively.
In this chapter, we consider both the if and switch conditional constructs that control whether a statement list is executed. Because the if constructs use logical expressions to determine their course of action, we begin with logical expressions.
This chapter explores Java mechanisms that support the manipulation and calculation of values through method invocations; the use of class and instance variables; and the implementation of constructors, accessors, mutators, and facilitators. The examination begins with the method invocation process.
Inheritance and polymorphism are two powerful mechanisms of object-oriented languages. Inheritance is the ability to define a new class using an existing class as a basis. Polymorphism is a programming language behavior where the same code expression can invoke different methods depending on the type of objects using the code. In this chapter, we begin our introduction of these two mechanisms by extending the standard class Point.
Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book’s extensively revised second edition, you’ll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you’re experienced with Java or Objective-C, you’ll gain the knowledge necessary for building well-engineered applications.
Functional Programming in C# leads you along a path that begins with the historic value of functional ideas. Inside, C# MVP and functional programming expert Oliver Sturm explains the details of relevant language features in C# and describes theory and practice of using functional techniques in C#, including currying, partial application, composition, memoization, and monads.