Other aspects of the evaluation process—like overall sales, App Store popularity, professional reviews, and user ratings—held less sway, but couldn’t be ignored. After all, when you see that Angry Birds (page 116) is the best-selling game several weeks in a row, gets overwhelmingly rave reviews, and has a devoted fan base around the world, you wonder what all the fuss is about and download the game. (And when the app’s sheer inventiveness consumes so much time that it nearly causes the author to miss a deadline, the app tends to get included in Best iPhone Apps...
With over 250,000 apps to choose from in Apple's App Store, you can make your iPhone or iPod Touch do just about anything you can imagine -- and almost certainly a few things you would never think of. While it's not hard to find apps, it is frustratingly difficult to find the the best ones.
Best Android Apps: The Guide for Discriminating Downloaders
by Mike Hendrickson and Brian Sawyer. Sách lập trình tiếng anh mời các bạn tham khảo. First and foremost, I need to acknowledge my wife for more reasons than I can count. Without
her assistance, I never would have written this book, or if I had, I’d likely have given up upon
first receiving constructive criticism.
I’d like to thank my acquisitions editor, Laura Norman, and development editor,Todd Brakke,
whose constructive criticism I’ve been largely protected from by my wife.
When combined with an Objective-C framework, web standards can be used to format and style content for iOS, using native controls and behaviors for an authentic Apple user experience.
The Web Designer’s Guide to iOS Apps shows how to create apps using NimbleKit, the Objective-C framework featured on the Apple Development Tools web site. With it you’ll learn how to: ...
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iPhone Device Overview
THIS CHAPTER WILL EXPLORE the iPhone device with an emphasis on the technologies and hardware that define the iPhone user experience, such as the multi-touch display, motion sensors, and location information. In addition to explaining what’s possible with the device, this chapter will provide best practices based on recognized usability principles and Apple’s iPhone Human Interface Guidelines.
Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them.
“If you’re looking to create an iPhone or iPad game, Learning Cocos2D should be the first book on your shopping list. Rod and Ray do a phenomenal job of taking you through the entire process from concept to app, clearly explaining both how to do each step as well as why you’re dong it.”
—Jeff LaMarche, Principal, MartianCraft, LLC, and coauthor of Beginning iPhone Development (Apress, 2009)
“This book provides an excellent introduction to iOS 2D game development. Beyond that, the book also provides one of the best introductions to Box2D available.
Would you like to build one mobile web application that works on iPad and Kindle Fire as well as iPhone and Android smartphones? This introductory guide to jQuery Mobile shows you how. Through a series of hands-on exercises, you’ll learn the best ways to use this framework’s many interface components to build customizable, multiplatform apps. You don’t need any programming skills or previous experience with jQuery to get started.