Xem 1-20 trên 27 kết quả Capability description
  • This paper presents an unsupervised word sense learning algorithm, which induces senses of target word by grouping its occurrences into a “natural” number of clusters based on the similarity of their contexts. For removing noisy words in feature set, feature selection is conducted by optimizing a cluster validation criterion subject to some constraint in an unsupervised manner. Gaussian mixture model and Minimum Description Length criterion are used to estimate cluster structure and cluster number. ...

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  • This paper reports work on the design of a natural language interface with a limited dialogue capability. It is argued that (i) The interpretation of the input is preferably represented as a structure of Discourse Object Descriptions (DODs); (ii) The DODs must be determined on the basis of different types of knowledge such as grammatical knowledge, object type deirmitions and knowledge about existing discourse objects and their discourse status; (iii) The different types of knowledge are stored separately but integrated in the interpretation process which is based on constraints. ...

    pdf8p buncha_1 08-05-2013 12 1   Download

  • When sitting in statistics classes or when trying to read and understand statistical material, too many otherwise intelligent and capable students and researchers feel dumb. This book is intended as an antidote. It is designed to make you feel smart and competent. Its approach is conservative in that it attempts to identify and present the essentials of data analysis as developed by statisticians over the last two or three centuries.

    pdf0p cronus75 14-01-2013 26 8   Download

  • Computer Techniques Computer Hided and Integrated Manufacturing Systems II S-Volume Sel Cornelius T Leondes .Vol.l Computer Techniques C o m p u t e r H i d e d and Integrated Manufacturing Systems A S-Volume Set .This page is intentionally left blank .Vol.l Computer Techniques C o m p u t e r R i d e d and Integrated Manufacturing Systems H S-Volume Ser Cornelius TLeondes Unifmity of Calikmia, Lm Angeles, USA I j f e World Scientific IM New Jersey 9 London • Singapore • Hong Kong .Published by World Scientific Publishing Co. Pte. Ltd.

    pdf248p bachduong1311 12-12-2012 27 2   Download

  • The word robot is commonly defined as a mechanical device capable of performing human tasks, or behaving in a human-like manner. No argument here. The description certainly fits. But to the robotics experimenter, “robot” has a completely different meaning. A robot is a special brew of motors, solenoids, wires, and assorted electronic odds and ends, a marriage of mechanical and electronic gizmos.

    pdf768p beobobeo 01-08-2012 57 25   Download

  • This chapter provides a description of the Ambit® BuildGates® synthesis software, including brief descriptions of the three software options that are offered. This chapter also provides a comparison table of dc_shell and ac_shell command equivalents. Capable of running in both command line mode and in graphical user interface (GUI) mode, the BuildGates synthesis tool delivers dramatic performance and productivity benefits over conventional synthesis tools. The key features of the Ambit BuildGates synthesis tool are described in the following paragraphs....

    pdf206p longtuyenthon 27-01-2010 89 22   Download

  • Chapter 2: Overview of the Project Management Maturity Model. 2.1 The Software Engineering Institute Capability Maturity Model Beginning as early as 1986 the Software Engineering Institute (SEI), which is affiliated with Carnegie Mellon University, began developing a process maturity framework for software development [1]. With financial support from the Department of Defense this early effort resulted in the publication of the Capability Maturity Model® (CMM®) [2] in 1991.

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  • We describe a RASSP-based design methodology for application specific signal processing systems which supports reengineering and upgrading of legacy systems using a virtual prototyping design process. The VHSIC Hardware Description Language (VHDL) [6] is used throughout the process for the following reasons.

    pdf39p longmontran 18-01-2010 96 16   Download

  • Better Game Characters by Design- P1: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 65 13   Download

  • Better Game Characters by Design- P2: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 46 9   Download

  • Better Game Characters by Design- P3: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 50 9   Download

  • Better Game Characters by Design- P4: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 43 8   Download

  • Better Game Characters by Design- P5: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 46 7   Download

  • Better Game Characters by Design- P9: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 32 7   Download

  • Better Game Characters by Design- P6: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 37 6   Download

  • Better Game Characters by Design- P7: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 45 6   Download

  • Better Game Characters by Design- P8: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 41 6   Download

  • Better Game Characters by Design- P10: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 50 6   Download

  • Better Game Characters by Design- P11: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 49 6   Download

  • Better Game Characters by Design- P12: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology....

    pdf30p venus246 24-09-2010 38 6   Download

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