The following is an e-text of "Chess Strategy," second edition, (1915) by Edward Lasker, translated by J. Du Mont. This e-text contains the 167 chess and checkers board game diagrams appearing in the original book, all in the form of ASCII line drawings. The following is a key to the diagrams: For chess pieces, R = Rook Kt = Knight B = Bishop Q = Queen K = King P = Pawn Black pieces have a # symbol to the left of them, while white pieces have a ^ symbol to the left of them. For example,
.#B is the...
Dynamic Games are mathematical models of the interaction between different agents
who are controlling a dynamical system. Such situations occur in many instances like
armed conﬂicts (e.g. duel between a bomber and a jet ﬁghter), economic competition
(e.g. investments in R&D for computer companies), parlor games (Chess, Bridge).
An innovative book on game-winning strategy for players at the intermediate level--from a master chess coach. Every truth about chess must be coached in context, and the book's interactive teacher-student dialogue does just that. Weeramantry teaches how to think during a chess game. 300 diagrams.