Cocoa Programming is powerful because Daniel Steinberg teaches us the brilliant way Cocoa and Objective C are constructed and commonly used—just what you’d expect from a seasoned, native, local resident. Eric Freeman Author, Head First Design Patterns Over the years, as a programmer experienced in many different languages and paradigms, I’ve come to dread the process of learning new programming languages and technologies.
The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.
Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
Apple provides you with all the tools you need to create great Cocoa applications, for free. This set of tools, known
under the name Xcode, comes with Mac OS X, or you can download it from the developer section on Apple’s website.
Several good books on programming for the Mac exist, but they assume that you already have some programming
experience. This book doesn’t. It teaches you the basics of programming, in particular Objective-C programming, using
Xcode. After some 5 chapters, you will be able to create a basic program without a Graphical User Interface (GUI).
Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environment and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language.
This eBook is adapted from parts of iPhone App Development: The Missing Manual.
Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad.
Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you’ve been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
This Book How to Contact Us Acknowledgments
Part I: Cocoa Overview and Foundation Chapter 1. Introduction to Cocoa Section 1.1. The Mac OS X Programming Environment Section 1.2. Cocoa Defined Section 1.3. The Cocoa Frameworks Section 1.4. Languages Section 1.5. The Foundation Framework Section 1.6. The Application Kit Framework
Chapter 2. Cocoa Development Tools Section 2.1. Installing the Developer Tools Section 2.2. Interface Builder Section 2.3. Other Tools Section 2.4. Exercises
Chapter 3. Object-Oriented Programming with Objective-C Section 3.1. Introducing Objects Section 3.2.
Programming Cocoa with Ruby brings together two enthusiastic development communities. Ruby programmers will tell you how productive they are with just the right amount of code. Cocoa developers know the importance of a clean, intuitive interface.
Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environments and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. If you're a Java or C developer, this eBook is your fast track to App development.
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With Programming iOS 4, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 4 in a rigorous, orderly fashion—ideal whether you’re approaching iOS for the first time or need a reference to bolster existing skills.
Get a solid grounding in all the fundamentals of Cocoa Touchâ€”and avoid problems during iPhone and iPad app development. With this revised and updated edition, youâ€™ll learn how to work effectively with Objective-C and Xcode, using iOS 5 and Xcode 4.2 features, such as ARC memory management, storyboards, Core Image filters, and Emitter layers. This book covers iOS 5 in a rigorous, orderly fashionâ€”ideal whether youâ€™re approaching iOS for the first time or need a reference to bolster existing skills.
The launch of the iPhone software development kit (SDK) was a big deal for developers,
designers, and consumers alike. Developers and designers were able to access a previously
closed platform and distribution channel. Consumers were excited to explore an
endless stream of new applications created by passionate independent developers and
Welcome to Learn Objective-C on the Mac! This book is designed to teach you the basics of the
Objective-C language. Objective-C is a superset of C and is the language used by many (if not
most) applications that have a true OS X or iOS look and feel.
In addition to presenting Objective-C, this book introduces you to its companion, Apple’s Cocoa
(for OS X) and Cocoa Touch (for iOS) toolkits. Cocoa and Cocoa Touch are written in Objective-C
and contain all the elements of the OS X and iOS user interfaces, plus a whole lot more. Once
you learn Objective-C, you’ll be ready to dive...
Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want.
Hình 1-7 minh họa phần của Quỹ cung cấp cho các chức năng xử lý URL. Lai ứng dụng web / ca cao sử dụng các lớp xử lý URL nặng nề. Hình 1-8 cho thấy các lớp học được sử dụng để quản lý luồng trong ứng dụng Cocoa. Hãy cẩn thận đề quản lý có thể là một phần quan trọng của việc tối ưu hóa sự nhận thức về đáp ứng trong một ứng dụng.
Một loại quan trọng của ứng dụng Cocoa Touch là ứng dụng nhập vai. Bạn có thể nghĩ rằng các trò chơi 2D và 3D, gia tốc các ứng dụng kiểm soát, người chơi phim và máy ảnh như nhập vai các ứng dụng. Nói chung, một