Collision detection system

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  • The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered.

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  • Tham khảo sách 'efficient collision detection for animation and robotics', kỹ thuật - công nghệ, cơ khí - chế tạo máy phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • In this book chapter a comparative assessment of modelling and control of mechanical manipulator is considered. First, kinematic and dynamic modelling of wide range mechanical manipulators comprising flexible link, flexible joint and mobile manipulators considered. Then, open-loop optimal control problem is formulated to control of obtained system. Finally, some applications of method including motion planning maximum payload determination are illustrated through the computer simulations.

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  • Magnenat Thalmann and Thalmann [1991] propose a new classification of computer animation scenes involving synthetic actors both according to the method of controlling motion and according to the kinds of interactions the actors have. A motion control method specifies how an actor is animated and may be characterized according to the type of information to which it is privileged in animating the synthetic actor. For example, in a keyframe system for an articulated body, the privileged information to be manipulated is joint angles.

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  • Four Basic Elements of Ethernet Ethernet Hardware Network Protocols and Ethernet The Media Access Control Protocol The Ethernet Frame Media Access Control Rules Essential Media System Timing Collision Detection and Backoff Gigabit Ethernet Half-Duplex Operation Collision Domain Ethernet Channel Capture High-level Protocols and the Ethernet Frame

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  • Chapter summary: Supports multiple cable types and speeds, uses the CSMA/CD MAC mechanism to detect collisions, uses a logical ring topology, uses the token passing MAC mechanism, uses a double ring or star topology, uses the token passing MAC mechanism, runs at speeds up to 11 Mbps, uses the CSMA/CA MAC mechanism.

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