Xem 1-20 trên 369 kết quả Computer graphics
  • As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines.

    pdf50p ken333 07-06-2012 58 18   Download

  • This edition of Fundamentals of Computer Graphics adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas....

    pdf785p aries23 29-09-2012 48 27   Download

  • Imagine a world in which the colors you see do not necessarily represent the correct ones. Imagine, when you approach a traffic light, you cannot tell what color the light is. Imagine the colors of traffic lights changing from one block to the next one. Could you? If you can’t, just go to your computer. In the world of visual computing, you cannot be sure what the colors will be. Even today. And today, the awareness of computer professionals to color has grown orders of magnitude.

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  • Excellent! I am glad that you are reading this book. You might want to skip straight ahead to the good stuff, but as long as you are here… Computer graphics is a fascinating and fast-changing field that didn’t even exist when I was born. I was attracted to it because it is a field with a unique mix of engineering and artistry. In the computer graphics industry, people with engineering skills design graphics software and hardware products that offer ever-increasing levels of performance and image quality.

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  • WHO THIS BOOK IS FOR Be aware that this is not a beginner book. It is an intermediate-level book that assumes you are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++ programming background, you have at least touched base with OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics programming, then you have found the right publication.

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  • This book is concerned with the computational processing of 3D faces, with applications in human computer interaction. It is a discriplinary research area overlapping with computer vision, computer graphics, machine learning and HCI. Within the last 10 years, fast increase in performance of memory, display and processor speed has allowed the expansion of Computer Graphics. It has now overcome Image Processing in its achievement. In the 3D face field, the CG-generated faces are almost indiscernible from real faces. Still it requires manual drawing for each image and artistic skills.

    pdf145p batoan 04-08-2009 222 79   Download

  • A Mathematical Introduction with OpenGL This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descriptions of how to use the cross-platform OpenGL programming environment. It also includes source code for a ray tracing software package. (Accompanying software is available freely from the book’s Web site.

    pdf30p lyacau 29-12-2009 147 43   Download

  • Efrontier has teamed with TokyoPop to release Manga Studio 3.0, manga and comic-book creation software for aspiring and professional artists. The software includes the tools to create manga-style comics without the use of other graphic software. Some of the features included in Manga Studio 3.0 are a large selection of screen tones, single-click special effects, drag-and-drop tools, word balloons, and fl oating palettes. Once the manga or comic artwork is completed, it can be printed from any computer, sent to a service bureau for publishing, formatted for the Web, or exported for coloring.

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  • Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.

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  • AD software can be divided based upon the technology used: . 2-D drawing. Its applications include, · mechanical part drawing · printed-circuit board design and layout · facilities layout · cartography . Basic 3-D drawing (such as wire-frame modelling) . Sculptured surfaces (such as surface modelling)

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  • Advances and Applications in Mobile Computing targets to help mobile solutions related scholars, developers, engineers and managers. The main contribution of this book is enhancing mobile software application development stages as analysis, design, development and test. Also, recent mobile network technologies such as algorithms, decreasing energy consumption in mobile network, and fault tolerance in distributed mobile computing are the main concern of the first section of the book.

    pdf236p bi_bi1 08-07-2012 58 14   Download

  • The intent of this book is to set the modern foundations of the theory of generalized curvature measures. This subject has a long history, beginning with J. Steiner (1850), H. Weyl (1939), H. Federer (1959), P. Wintgen (1982), and continues today with young and brilliant mathematicians. In the last decades, a renewal of interest in mathematics as well as computer science has arisen (finding new applications in computer graphics, medical imaging, computational geometry, visualization …).

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  • The Roman philosopher Cicero said that “everything is in the face”, and truly the human face is a complex, multifunctional part of our anatomy which tells the world, who we are and what we are feeling both emotionally and physically, as well as performing a number of essential physiological functions. We all have to live with our own face and with how others perceive us through its appearance. It can effect our self esteem and if we are unhappy with it we may try to alter it.

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  • The development of 3D animation systems has been driven primarily by a hyper-realist ethos, and 3D computer graphic (CG) features have broadly complied with this agenda. As a counterpoint to this trend, some researchers, technologists and animation artists have explored the possibility of creating more expressive narrative output from 3D animation environments. This article explores 3D animation aesthetics, technology and culture in this context.

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  • Nội dung của bài giảng Kỹ thuật đồ họa (Computer Graphics) gòm có 4 chương, trong đó chương 1 là nhập môn kỹ thuật đồ họa, chương 2 trình bày về đồ họa 2 chiều, chương 3 là đồ họa 3 chiều và chương 4 giới thiệu một số kỹ thuật xử lý đồ họa và các hướng ứng dụng. Mời các bạn cùng tham khảo.

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  • This document describes the OpenGL graphics system: what it is, how it acts, and what is required to implement it. We assume that the reader has at least a rudimentary understanding of computer graphics. This means familiarity with the essentials of computer graphics algorithms as well as familiarity with basic graphics hardware and associated terms.

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  • Chapter 9 - Nested loops and two-dimensional arrays. In this chapter we will: show how nested loops are useful, introduce two-dimensional arrays, describe the use of two-dimensional arrays to represent grids of information, show how computer graphics are generated using pixels.

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  • Một trong những ứng dụng lớn nhất của đồ họa máy tính là hỗ trợ thiết kế (CAD – Computer-aided design). Ngày nay CAD đã được sử dụng hầu hết trong việc thiết kế các cao ốc, ô tô, máy bay, tàu thủy, tàu vũ trụ, máy tính, trang trí mẫu vải, và rất nhiều sản phẩm khác.

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  • This book covers a lot of ground. It presents the essentials of several complex fields — computer graphics, signal processing, typesetting, and color handling — in a compact form. I concentrate on what you need to know to use the features in the 2D API. Although you'll get a good conceptual background in computer graphics, this is a very practical book: it includes a working example for almost every concept.

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  • The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three−dimensional objects. With OpenGL, you can control computer−graphics technology to produce realistic pictures or ones that depart from reality in imaginative ways. This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.

    pdf177p thliem236 04-11-2010 126 56   Download

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