Creating a visual artist’s

Xem 1-7 trên 7 kết quả Creating a visual artist’s
  • Wow, a lot has changed in the years since I wrote the first edition of this book, which I started in 2008 and finished in 2009. In the past few years, I’ve written two more books and, while I was doing that, a lot in the blogging and social media world has changed— and for the better, I think.

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  • As a 3D artist, you’ll find yourself presented with numerous opportunities and avenues to explore within different industries. The skills of a 3D artist are used in visual effects, motion graphics, print, architecture, medical, and, of course, games, to name a few. I’ve been working as a 3D artist for over 11 years and have always been more of a 3D generalist having worked in video, print, and multimedia. Of all the different types of projects I’ve worked on, creating interactive 3D graphics has been by far the most fun....

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  • I should stress that I am self-taught. In 1994, I sat down at a spare seat of Alias PowerAnimator 5.1 and started hacking away. After several years and various trials by fire, 3D became a livelihood, a love, and an obsession. Along the way, I was fortunate enough to work with many talented artists at Buena Vista Visual Effects and Pacific Data Images. In 2000, I switched from PowerAnimator to Maya and have since logged tens of thousands of hours with the subject of this book.

    pdf498p ptng13 05-06-2012 68 34   Download

  • chemistry, First Edition, by Julia Burdge has been created to bridge the gap in the McGraw-Hill general chemistry offerings. This textbook offers a clear writing style written with the students in mind. Julia uses her background of teaching hundreds of general chemistry students per year and creates content to offer more detailed explanation on areas where she knows they have problems. Sitting down with the art house, Julia Burdge worked with the artist to create the style and major art pieces in her text.

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  • Excellent! I am glad that you are reading this book. You might want to skip straight ahead to the good stuff, but as long as you are here… Computer graphics is a fascinating and fast-changing field that didn’t even exist when I was born. I was attracted to it because it is a field with a unique mix of engineering and artistry. In the computer graphics industry, people with engineering skills design graphics software and hardware products that offer ever-increasing levels of performance and image quality.

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  • It was at an art workshop organized by ConceptArt.org (a forumthat promotes, develops, and showcases concept art for illustra-tion, lm, and game production), when I saw artists like AndrewJones demonstrate the amazing ability to create lifelike charac-ters straight from their imaginations, that I began to question mylack of traditional art training.

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  • The development of 3D animation systems has been driven primarily by a hyper-realist ethos, and 3D computer graphic (CG) features have broadly complied with this agenda. As a counterpoint to this trend, some researchers, technologists and animation artists have explored the possibility of creating more expressive narrative output from 3D animation environments. This article explores 3D animation aesthetics, technology and culture in this context.

    pdf24p nhacsihuytuan 09-04-2013 60 6   Download

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