Creating graphics

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  • A graphical user interface (GUI) is a graphical display in one or more windows containing controls, called components, that enable a user to perform interactive tasks. The user of the GUI does not have to create a script or type commands at the command line to accomplish the tasks. Unlike coding programs to accomplish tasks, the user of a GUI need notgraphical display the details of how the tasks are performed.

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  • Lecture "Chapter 3: Graphics" presentation of content: What is a graphics, what is an image, introduction about adobe photoshop software, creating graphics by adobe photoshop, modifying graphics, modifying graphics, creating special effects, design website interface.

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  • Introduction to java programming: Chapter 15 - Creating User Interface's Objectives is to create graphical user interfaces with various user-interface components; create listeners for various types of events; use borders to visually group user-interface components; create image icons using the ImageIcon class.

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  • WHO THIS BOOK IS FOR Be aware that this is not a beginner book. It is an intermediate-level book that assumes you are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++ programming background, you have at least touched base with OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics programming, then you have found the right publication.

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  • Welcome to Flash CS4 All-in-One For Dummies. Our goal when writing this book was to share our enthusiasm for Flash and, at the same time, demystify the application. You can do so many things with Flash that it becomes mind boggling. The minibooks in this reference are designed to take the boggle out of your mind and show you how to use Flash to create Web banners, animations, and other delights. We also delve into the topics of ActionScript and Flash video.

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  • Welcome to Practical C# Charts and Graphics. This book is intended for C# .NET developers who want to add professional graphics and charts to their applications. My hope is to write the ultimate C# chart and graphics programming guide that would be useful to C# application programmers of all skill levels. We’ve all heard the saying “a picture’s worth a thousand words”. Creating charts and graphics plays a very important role in every Windows application.

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  • Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.

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  • Learn all the core tools needed to create Web pages Businesses, special-interest groups, families, and individuals are all relying on Web sites to communicate. This all-in-one guide offers one-stop shopping for all the information you need to put together powerful Web pages to get your point across and keep visitors coming back. Nine individual minibooks cover best design practices, online tools, Microsoft Expression Web, Dreamweaver, cascading style sheets, HTML and XHTML, graphics and multimedia, scripting, and Flash, arming you to create professional-looking pages....

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  • With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.

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  • Pro Android Media provides concise and clear instruction on how to utilize the media APIs made available through Android to create dynamic apps. It takes you from a simple means to gain access to the camera to complex video capture and sharing examples. It also covers sound, graphics, painting, and more—everything you need to make your app come "alive."

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  • Adobe Flash Professional CS5 On Demand has been created by the professional trainers and writers at Perspection, Inc. to the standards you’ve come to expect from Que publishing. Together, we are pleased to present this training book. Perspection, Inc. is a software training company committed to providing information and training to help people use software more effectively in order to communicate, make decisions, and solve problems. Perspection writes and produces software training books, and develops multimedia and Web-based training.

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  • The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics — from charts to animations to video games — whether you’re a web designer or a programmer interested in graphics.

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  • Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want.

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  • Collection of data visualization recipes with functionalized versions of common tasks for easy integration into your data analysis workflow Recipes cross-referenced with MATLAB product pages and MATLAB Central File Exchange resources for improved coverage Includes hand created indices to find exactly what you need; such as application driven, or functionality driven solutions

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  • Excellent! I am glad that you are reading this book. You might want to skip straight ahead to the good stuff, but as long as you are here… Computer graphics is a fascinating and fast-changing field that didn’t even exist when I was born. I was attracted to it because it is a field with a unique mix of engineering and artistry. In the computer graphics industry, people with engineering skills design graphics software and hardware products that offer ever-increasing levels of performance and image quality.

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  • All publications, including books, magazines, newspapers, and brochures, follow a specific layout and design. In this lecture, you will learn the principles of effective layout and design in creating a variety of documents. In chapter 1 introducing desktop publishing. In this chapter you will learn: workshop foundations, format with fonts, design with font attributes, design with font families,...

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  • Basic elements of program Input – Initialize, define or assign numerical values to variables. Set of command expressions – Operations applied to input variables that lead to the desired result. Output – Display (graphically or numerically) result.An example of technical computinAn example of technical computing Let us consider using the hyperbolic tangent to model a downhill section of a snowboard or snow ski facility. Let us first examine the hyperbolic tangent function by executing the command: ezplot( ‘tanh(x)’ )...

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  • Chapter 3 introduce to microsoft publisher. In this chapter you will learn: create a calendar with a template, design a business card, add tear-offs to a flyer, create a coupon mailer, design a bi-fold brochure, create web pages using a master page, add hyperlinks to web pages, design the menu exterior, design the menu interior.

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  • Chapter 6 - Integrating Publisher and Photoshop. In this chapter you will learn: Find resources for photographs, determine legal use of a photograph, evaluate resolution needs, identify printer resolutions, create a postcard, add text with publisher,...

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  • This lecture introduces you to Adobe Illustrator. In this chapter you will learn: Identify vector graphic software, compare vector graphic file formats, identify illustrator’s interface, identify toolbox drawing tools, identify illustrator palettes, create geometric shapes, apply the selection tool, add fill color, drag objects, apply the direct selection tool,…

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