Introduction Windows Forms,
How to handle events in Windows Forms,
Adding controls to forms (design-time),
Dynamically adding controls to Forms
Using Complex Controls,
Creating GUI Components,
Working with Menu,
Creating MDI applications with Windows
Deploying Windows Forms Applications.
The design of the API for Java GUI programming is an excellent example of how the object-oriented principle is applied. In the chapters that follow, you will learn the framework of Java GUI API and use the GUI components to develop user-friendly interfaces for applications and applets.
Introduction to java programming: Chapter 12 - GUI Basic's Objectives is to distinguish simple GUI components; describe the Java GUI API hierarchy; create user interfaces using frames, panels, and simple UI components; understand the role of layout managers.
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A graphical user interface (GUI) makes a system user-friendly and easy to use. Creating a GUI requires creativity and knowledge of how GUI components work. Since the GUI components in Java are very flexible and versatile, you can create a wide assortment of useful user interfaces. Previous chapters briefly introduced several GUI components. This chapter introduces the frequently used GUI components in detail.
After studying this chapter you will be able to understand: The design principles of graphical user interfaces (GUIs), to build GUIs and handle events generated by user interactions with GUIs, to understand the packages containing GUI components, event-handling classes and interfaces, to create and manipulate buttons, labels, lists, text fields and panels, to handle mouse events and keyboard events, to use layout managers to arrange GUI components.
A graphical user interface (GUI) is a graphical display in one or more
windows containing controls, called components, that enable a user to perform
interactive tasks. The user of the GUI does not have to create a script or
type commands at the command line to accomplish the tasks. Unlike coding
programs to accomplish tasks, the user of a GUI need notgraphical display the
details of how the tasks are performed.
Object Oriented Programming - Lesson 12.1: GUI and Event Programming understand the concept of “GUI Progamming”, understand the concepts of “Container” and “Component”, know how to create AWT containers and AWT components, know how to organize AWT components inside an AWT container.
Object Oriented Programming - Lesson 12.2: GUI and Event Programming (cont.) create menus inside an AWT application, process action when choosing a menu item, create shortcuts for menu items, create a popup menu when right-clicking on any AWT components.
In this chapter you will learn: To create and manipulate sliders, menus, pop-up menus and windows; to change the look-and-feel of a GUI, using Swing's pluggable look-and-feel; to create a multiple-document interface with JDesktopPane and JInternalFrame; to use additional layout managers.
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.
With Beginning Android 2, you’ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, writer, developer, and community advocate Mark L.
You have learned how to write simple programs to create and display GUI components. Can you write the code to respond to user actions, such as clicking a button? In order to write such code, you have to know interfaces. An interface is for defining common behavior for classes (especially unrelated classes). Before discussing interfaces, we introduce a closely related subject: abstract classes.
Fully updated for the Java 2 Platform, Standard Edition version 5.0, the third edition of this praised book is a one-stop resource for serious Java developers. This book shows you the parts of Java Swing API that you will use daily to create graphical user interfaces (GUI). You will also learn about the Model-View-Controller architecture that lies behind all Swing components, and about customizing components for specific environments.
The creator of Tapestry details how to use this new framework's components to create rich web-based GUIs using links, images, and HTML forms. The challenges of web application development are discussed, such as managing server-side state properly, application localization, and maintaining synchronization between the client web browser and the application server. At the same time, the benefits of a clean separation between presentation logic and business logic and how well