Declarative programming

Xem 1-20 trên 104 kết quả Declarative programming
  • We present the first version of a new declarative programming language. Dyna has many uses but was designed especially for rapid development of new statistical NLP systems. A Dyna program is a small set of equations, resembling Prolog inference rules, that specify the abstract structure of a dynamic programming algorithm. It compiles into efficient, portable, C++ classes that can be easily invoked from a larger application.

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  • Logic (declarative) programming allows a program to model a problem by declaring what outcome the program should accomplish, rather than how it should be accomplished. Chapter 15 provides knowledge of logic programming. In this chapter presents the following content: Practical aspects of prolog, prolog examples, symbolic differentiation, solving word puzzles.

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  • Logic (declarative) programming emerged as a distinct paradigm in the 1970s. Logic programming is distinct from the other paradigms because it requires the programmer to declare the goals of the computation, rather than the detailed algorithm by which these goals can be achieved. Chapter 15c presents the following content: Natural language processing, semantics of clite, eight queens problem.

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  • ECUS_KD is an effective solution for enterprise to do Customs operations. Enterprise’s users input the declaration sheets data as well as related documents as normal paper profile and send to the Customs. The Customs system will create “the receiver number” and feed back to the enterprise. Then enterprise brings the paper profile and “the receiver number” printed from the program to the Customs Office to do customs procedure.

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  • This concise textbook has been primarily designed for undergraduate students as a very first course in programming. The book requires no prior knowledge of programming nor algorithms. It provides a gentle introduction to these topics.

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  • Computer source code is often written by computer programmers. Source code is written in a programming language that usually follows one of two main paradigms: imperative or declarative programming. Source code may be converted into an executable file (sometimes called an executable program or a binary) by a compiler and later executed by a central processing unit. Alternatively, computer programs may be executed with the aid of an interpreter, or may be embedded directly into hardware.

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  • Declarative Programming Techniques Hãy xem xét bất kỳ hoạt động tính toán, tức là, một đoạn chương trình với các đầu vào và đầu ra. Chúng tôi cho rằng hoạt động được nếu khai báo bất cứ khi nào được gọi là với các đối số tương tự, nó sẽ trả về cùng một kết quả độc lập của bất kỳ nhà nước tính toán khác

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  • Computing and computer programming have come a long way since their begin- nings.Manyofushaveseencompletetransformationsinthetechnologyofcom- puting in our lifetimes.his author is relatively young when one looks at the history of computing, and has seen punch cards, programs stored on cassette tapes, dumb terminals,mainframes,PCsgettingsmallerandmorepowerful,andhand-held devices.hisauthorhasseennumberedBasiconanAppleIIe,DOSQbasic, COBOL, highly structured and cryptic C, and Java.

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  • Functions Functions are declared with the keywords function and endfunction. Functions are used if all of the following conditions are true for the procedure

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  • Variables A “variable” is a place where we keep a value. A = 10 ; // The value 10 is stored in A. Any statement after the sign “//” is NOT part of the program. It is a comment made by the programmer. WSalary = 800 ; // Any statement can go here. A semicolon is required at the end of each C instruction.Every variable in the program needs to be declared in the beginning of the program.

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  • Computer source code is often written by computer programmers. Source code is written in a programming language that usually follows one of two main paradigms: imperative or declarative programming. Source code may be converted into an executable file (sometimes called an executable program or a binary) by a compiler and later executed by a central processing unit. Alternatively, computer programs may be executed with the aid of an interpreter, or may be embedded directly into hardware.

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  •  Declaring and using array  Array of objects  Sorting and seaching elements in an array  Two-dimensional array  The ArrayList class 2 .Array • An array is a data structure that stores a collection of

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  • In this paper, we present a logic-based computational model for movement theory in Government and Binding Theory. For that purpose, we have designed a language called DISLOG. DISLOG stands for programming in logic with discontinuities and permits to express in a simple, concise and declarative way relations or constraints between non-contiguous elements in a structure. DISLOG is also weel adapted to model other types of linguistic phenomena like Quantifier Raising involving long-distance relations or constraints. ...

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  • Prolog is frequently used in implementing natural language parsers or generators based on unification based grammars. This is because Prolog is also based on unification, and therefore has a declarative feature. One important characteristic of unification cu-Prolog adopts constraint unification instead of based grammar is also a declarative grammar formalthe normal Prolog unification. In cu-Prolog, con- ization [11].

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  • Chapter 6 of lecture Windows programming introduce about Arrays - collections. In this chapter you will be learn contents: Declaring and Allocating arrays, initializing an array, properties – methods of an array, foreach loops, System.Collections namespace, ArrayList class,...

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  • Chapter 2 - Getting started with Java. After you have read and studied this chapter, you should be able to: Identify the basic components of Java programs; write simple Java programs; describe the difference between object declaration and creation; describe the process of creating and running Java programs; use the Date, SimpleDateFormat, String, and Scanner standard classes; develop Java programs, using the incremental development approach.

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  • Chapter 9 - Characters and strings. After you have read and studied this chapter, you should be able to: Declare and manipulate data of the char data type; write string processing program, applicable in areas such as bioinformatics, using String, StringBuilder, and StringBuffer objects; differentiate the three string classes and use the correct class for a given task; specify regular expressions for searching a pattern in a string; use the Pattern and Matcher classes; compare the String objects correctly.

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  • Chapter 10 introduce to Arrays and collections. After you have read and studied this chapter, you should be able to: Manipulate a collection of data values, using an array; declare and use an array of primitive data types in writing a program; declare and use an array of objects in writing a program; define a method that accepts an array as its parameter and a method that returns an array; describe how a two-dimensional array is implemented as an array of arrays; manipulate a collection of objects, using lists and maps.

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  • After completing this unit, you should be able to: Learn about arrays, explore how to declare and manipulate data into arrays, understand the meaning of “array index out of bounds”, become familiar with the restrictions on array processing, discover how to pass an array as a parameter to a function,…

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  • Chapter 10: Arrays and ArrayLists. This chapter presents the following content: Array Basics, array declaration, array creation, array element initialization, array default values, array length property, partially filled arrays, copying an array, searching an array, sorting an array, selection sort.

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