Itching to build interesting projects with Drupal, but confused by the way it handles design challenges? This concise guide helps small teams and solo website designers understand how Drupal works by demonstrating the ways it outputs content. You’ll learn how to manage Drupal’s output, design around it, and then turn your design into a theme.
In the second of three volumes on Drupal design, award-winning designer Dani Nordin takes you beyond basic site planning and teaches you key strategies for working with themes, layouts, and wireframes.
Digital Systems Design and Prototyping: Using Field Programmable Logic and Hardware Description Languages, Second Edition covers the subject of digital systems design using two important technologies: Field Programmable Logic Devices (FPLDs) and Hardware Description Languages (HDLs). These two technologies are combined to aid in the design, prototyping, and implementation of a whole range of digital systems from very simple ones replacing traditional glue logic to very complex ones customized as the applications require.
Systems Analysis and Design: Chapter 6 - Agile Modeling and Prototyping's Objectives is Understand the roots of agile modeling in prototyping and the four main types of prototyping; Be able to use prototyping for human information requirements gathering.
In this chapter you will learn how to design and prototype computer outputs. You will know how to design and prototype outputs when you can: Distinguish between internal, external, and turnaround outputs; differentiate between detailed, summary, and exception reports; identify several output implementation methods; differentiate among tabular, zoned, and graphic formats for presenting information;...
In this chapter you will learn how to design and prototype the user interface for a system. You will know that you’ve mastered user interface design when you can: Distinguish between different types of computer users and design considerations for each, identify several important human engineering factors and guidelines and incorporate them into a design of a user interface, integrate output and input design into an overall user interface that establishes the dialogue between users and computer.
Chapter 14 - Output design and prototyping. In this chapter you will learn how to design and prototype computer outputs. You will know how to design and prototype outputs when you can: Distinguish between internal, external, and turnaround outputs; differentiate between detailed, summary, and exception reports; identify several output implementation methods; differentiate among tabular, zoned, and graphic formats for presenting information;...
Chapter 15 - Input design and prototyping. In this chapter you will learn how to design computer inputs. It is the second of three chapters that address the design of online systems using a graphical user interface for either client/server or Web-based systems.
Chapter 16 - User interface design. In this chapter you will learn how to design and prototype the user interface for a system. You will know that you’ve mastered user interface design when you can: Distinguish between different types of computer users and design considerations for each, identify several important human engineering factors and guidelines and incorporate them into a design of a user interface, integrate output and input design into an overall user interface that establishes the dialogue between users and computer.
The book consists of 21 chapters which present interesting applications implemented using the LabVIEW environment, belonging to several distinct fields such as engineering, fault diagnosis, medicine, remote access laboratory, internet communications, chemistry, physics, etc. The virtual instruments designed and implemented in LabVIEW provide the advantages of being more intuitive, of reducing the implementation time and of being portable.
The objectives of the project were to review developments in embedded system design and future trends, and to explore board-level rapid prototyping using FPGAs. The embedded process design flow consists of many important steps that make it essential to achieve a functioning final product within the allocated design time. In order to make appropriate decisions, embedded systems hardware and software knowledge is an important requirement. The embedded hardware decisions are analyzed in terms of processor, memory, and peripheral requirements and limitations.
This module teaches students how to develop user interfaces that are user-
centered and usable. They will learn about various presentation technologies, as
well as how to validate their design through prototyping and usability testing.
Additionally, they will learn about the two pieces of the presentation layer ó the
user interface and the user services ó and how to design them.
Once the SRS has been approved, implementation begins. Programming teams have many options:
The programmers can simply start building the code and create the objects and user interface elements.
Designers can build a user interface prototype to demonstrate to the users, stakeholders and the rest of the team. Any code used to develop the prototype is typically thrown away once the design has been finalized.
Pictures, flow charts, data flow diagrams, database design diagrams and other visual tools can be used to determine aspects of the design and architecture.
Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành hóa học dành cho các bạn yêu hóa học tham khảo đề tài: Design and Implementation of a DSP-Based MIMO System Prototype for Real-Time Demonstration and Indoor Channel Measurements
This paper presents Archivus, a multimodal language-enabled meeting browsing and retrieval system. The prototype is in an early stage of development, and we are currently exploring the role of natural language for interacting in this relatively unfamiliar and complex domain. We brieﬂy describe the design and implementation status of the system, and then focus on how this system is used to elicit useful data for supporting hypotheses about multimodal interaction in the domain of meeting retrieval and for developing NLP modules for this speciﬁc domain. ...
1 Efficient natural language generation has been successfully demonstrated using highly compiled knowledge about speech acts and their related social actions. A design and prototype implementation of a parser which utilizes this same pragmatic knowledge to efficiently guide parsing is presented. Such guidance is shown to prune the search space and thus avoid needless processing of pragmatically unlikely constituent structures.
Verilog is a hardware description language. It was developed in the mid-1980s and later
transferred to the IEEE (Institute of Electrical and Electronics Engineers). The language is
formally defined by IEEE Standard 1364. The standard was ratified in 1995 (referred to as
Verilog- 1995) and revised in 200 1 (referred to as Verilog-200 1). Many useful enhancements
are added in the revised version. We use Verilog-2001 in this book.
Verilog is intended for describing and modeling a digital system at various levels and is
an extremely complex language.
Under the umbrella of Rapid-X (Udroiu & Ivan, 2008) there are some specific terms such as:
Rapid Product Development (RPD), Rapid Technology, Rapid Nanotechnology, Rapid
Prototyping (RP), Rapid Tooling (RT) and Rapid Manufacturing (RM). Additive
manufacturing (AM) is an important component of the rapid product development process.
Rapid Prototyping is a promising powerful technology that has the potential to
revolutionise certain spheres in the ever changing and challenging field of medical science.
The process involves building of prototypes or working models in relatively short time to
help create and test various design features, ideas, concepts, functionality and in certain
instances outcome and performance.
CAD-CAM systems are probably the most significant development in the field of new technology
related to engineering, design and drafting in all technical spheres. These systems find application
in all branches of modern design – from machine engineering and microelectronics to architecture
and construction building and others. In current publication the author describes in detail via
review, analysis and processing case study data the state of art in the selection, application and
implementation of such systems....