Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.
An invariant object recognition system needs to be able to recognise the object under
any usual a priori defined distortions such as translation, scaling and in‐plane and outof‐
plane rotation. Ideally, the system should be able to recognise (detect and classify)
any complex scene of objects even within background clutter noise. This problem is a
very complex and difficult one. In this book, we present recent advances towards
achieving fully‐robust object recognition.
This book will teach you everything you need to know about building iPhone location aware apps, from simple Google maps to complex region monitoring and augmented reality. Build five real world location aware apps and get a taste of HTML5-based mobile app development.
The book begins by explaining behind-the-scenes working of location-based systems, including GPS. Explore in depth iOS Core Location and the MapKit Framework