Whether you're a beginning programmer who wants to build your first app or a professional developer looking to leverage the marketing power of the iPhone SDK, this book will help. It walks you through the basics for building a variety of iOS applications using Apple developer tools and covers the essential steps for creating apps that get accepted into the App Store. This new edition covers all the latest information, including key updates to iPad universal code and tips on developing specifically for mobile apps.
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.
It’s in magazines and newspapers, it’s on television and radio, it’s on buses and billboards and pretty much everywhere you look. The iPad is the touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover....
Web development or the SDK?
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you.
Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming.
This Xcode 4 Edition of iPhone iOS 4 Development Essentials contains 43 chapters of in-depth information on the development of apps for the iPhone fully updated for use with Xcode version 4.
Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces.
SDK programming for web developers
Beginning Mac Programming takes you through concrete, working examples, giving you the core concepts and principles of development in context so you will be ready to build the applications you've been imagining. It introduces you to Objective-C and the Cocoa framework in clear, easy-to-understand lessons, and demonstrates how you can use them together to write for the Mac, as well as the iPhone and iPod.
A million of you folks out there have bought an iPhone. (We’ve got a half-dozen of them in use around the Macworld offices, too.) And judging by Apple’s fresh new $399 price tag for the 8GB iPhone, a whole lot of people will be buying them in the coming months, too.
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development , bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. / / There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices...
The iPhone SDK provides the tools and resources needed to create native iPhone applications that appear
as icons on the user’s Home screen. Unlike a web application, which runs in Safari, a native application runs
directly as a standalone executable on an iPhone OS–based device. Native applications have access to all the
features that make the iPhone interesting, such as the accelerometers, location service, and Multi-Touch
interface. They can also save data to the local file system and even communicate with other installed
applications through custom URL schemes....
Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games.
Before we dive in and start building applications for the iPhone, I’d like to quickly
establish the playing field. In this chapter, I’ll define key terms, compare the pros and
cons of the two most common development approaches, and present a crash course in
the three core web technologies that are used in this book.
Sau khi cuốn sách này, tài nguyên của bạn để học hỏi thêm về iPhone nên là tài liệu tham khảo tại developer.apple.com. Để giúp bạn tìm các tài liệu mà có thể bạn quan tâm, phụ lục này liệt kê các lớp học chính trong UIKit và Đại hierarchies rằng bạn có thể muốn biết nhiều hơn về, không bao gồm các lớp học mà chỉ xuất hiện như là một phần của lớp khác.
Important: This is a preliminary document for an API or technology in development. Although this
document has been reviewed for technical accuracy, it is not final. Apple is supplying this information
to help you plan for the adoption of the technologies and programming interfaces described herein.
This information is subject to change, and software implemented according to this document should
be tested with final operating system software and final documentation. Newer versions of this
document may be provided with future seeds of the API or technology.
Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0.
Few platforms match the iPhone’s unique developer technologies. It combines
OS X-based mobile computing with an innovative multitouch screen, location awareness,
an onboard accelerometer, and more.When Apple introduced the iPhone Cocoa
Touch SDK beta in early March 2008, developers responded in numbers that brought
Apple’s servers to its knees. Apple delivered more than one hundred thousand SDK
downloads in less than one week.The iPhone Developer’s Cookbook was written to address
this demand, providing an accessible resource for those new to iPhone programming....
I’d like to imagine you picked this book because its title caught your interest. I suppose you want to make 2D games for iPhone, iPod touch, and iPad, and the game engine of your choice is cocos2d for iOS. Or maybe you don’t care so much about the game engine but you do want to make 2D games for iOS devices in general. Maybe you’re looking for some in-depth discussion on cocos2d, if you’ve been using it for a while already. Whatever your reasons for choosing this book, I’m sure you’ll get a lot out it.