Step-by-step example-driven tutorials to create several games from scratch. Each game comes with a specific learning topic in HTML5 or CSS3. This book is for web designers or game developers who want to build browser games with HTML5 and CSS3. You’ll need some background with web development or other programming but no game development experience is necessary.
Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.
Build 10 classic games in Flash. Learn the essential skills for Flash game development. Start developing games straight away. Build your first game in the first chapter. Fun and fast paced. Ideal for readers with no Flash or game programming experience. The most popular games in the world are built in Flash.
It's never been more important to have the ability to develop an App for Mac OS X. Whether it’s a System Preference, a business app that accesses information in the Cloud, or an application that uses multi-touch or uses a camera, you will have a solid foundation in app development to get the job done.
Specification by Example is an emerging practice for creating software based on realistic examples, bridging the communication gap between business stakeholders and the dev teams building the software. In this book, author Gojko Adzic distills interviews with successful teams worldwide, sharing how they specify, develop, and deliver software, without defects, in short iterative delivery cycles.
Developer’s Library Series
Visit developers-library.com for a complete list of available products
The Developer’s Library Series from Addison-Wesley provides practicing programmers with unique, high-quality references and tutorials on the latest programming languages and technologies they use in their daily work. All books in the Developer’s Library are written by expert technology practitioners who are exceptionally skilled at organizing and presenting information in a way that’s useful for other programmers.
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions
This book will teach you everything you need to know about building iPhone location aware apps, from simple Google maps to complex region monitoring and augmented reality. Build five real world location aware apps and get a taste of HTML5-based mobile app development.
The book begins by explaining behind-the-scenes working of location-based systems, including GPS. Explore in depth iOS Core Location and the MapKit Framework
Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application.
Through clear explanations and numerous ActionScript code examples, you'll learn best practices for using the framework's classes in your day-to-day work.
Pharo is a modern open-source development environment for the classic Smalltalk-80 programming language. This book, intended for both students and developers, will guide you gently through the language and tools by means of a series of examples and exercises. We are making this book available to you under the Creative Commons Attribution-ShareAlike 3.0 license. You can either download the PDF for free from PharoByExample.org, or you can buy a softcover copy from lulu.com. (You can also pay for the PDF download from lulu.com, if you would like to make a contribution to this effort.
The main aim of our new book, as reflected in its title, is to consider the
origins, development and current state of modern macroeconomics in a manner
appropriate for intermediate undergraduates taking courses in macroeconomics.
As such we have assumed that such students will already have a firm grasp
of basic economic principles and be familiar with introductory macroeconomic
theories and models as developed, for example, in textbooks such as those by
Abel and Bernanke (2001), Blanchard (2003), or Mankiw (2003).
Verilog is a hardware description language. It was developed in the mid-1980s and later
transferred to the IEEE (Institute of Electrical and Electronics Engineers). The language is
formally defined by IEEE Standard 1364. The standard was ratified in 1995 (referred to as
Verilog- 1995) and revised in 200 1 (referred to as Verilog-200 1). Many useful enhancements
are added in the revised version. We use Verilog-2001 in this book.
Verilog is intended for describing and modeling a digital system at various levels and is
an extremely complex language.
When I wrote my first book covering JavaServer Pages and Java Servlet technology, there was
a great deal of uncharted territory to cover. Today, much of what I wrote is not only outdated,
but completely obsolete. The technology has grown tremendously fast and, with it, a legion of
Java developers eager to stay on the cutting edge of Java development. Although this is
certainly a good thing, it does however create a problem.
Cake is a rapid development framework for PHP that uses well-known design patterns and provides a structured framework that enables PHP users at all levels to rapidly develop robust web applications, without any loss of flexibility. It means you can code faster, your code is better, and it makes writing Web 2.0-style apps a snap.
This book builds on your knowledge as a PHP developer to provide a fast-paced, step-by-step tutorial in building CakePHP applications. The book is packed with example code and demo applications, so that you can see techniques in action....
The Model-View-Controller pattern—universally known as MVC—provides a stable, testable approach to web application development by separating the major functions—or concerns—of an application into independently defined roles.
ASP.NET MVC in Action is a comprehensive guide to MVC-based development using this powerful framework. It offers a clearly-written introduction both to the ASP.NET MVC Framework and to the MVC approach. The focus is on creating real, maintainable web applications—so don't expect toy examples and short snippets.
Oracle Corporation welcomes your comments and suggestions on
the quality and usefulness of this publication. Your input is an
important part of the information used for revision.
• Did you find any errors?
• Is the information clearly presented?
• Do you need more information? If so, where?
• Are the examples correct? Do you need more examples?
• What features did you like most about this manual?
If you find any errors or have any other suggestions for
improvement, you can send comments by electronic mail to
ất cả các dự án mẫu, trong các định dạng cả tiền của họ tập thể dục và postexercise, có sẵn để tải về từ trang danh mục của cuốn sách trên trang web cho đối tác xuất bản của Microsoft, O'Reilly Media: http://oreilly.com/catalog/0790145300034/ Click các ví dụ liên kết trên trang đó. Khi một danh sách các file sẽ xuất hiện, tìm và tải về ADO.NET 4 SBS Examples.zip file. Lưu ý Ngoài các mẫu mã, hệ thống của bạn phải có Visual Studio...