Author Binildas C. A. Reviewers Rajesh R V Rajesh Warrier Indexers Acquisition Editor Bansari Barot Development Editor Ved Prakash Jha Technical Editor Della Pradeep Editorial Team Leader Mithil Kulkarni Cover work Shantanu Zagade Hemangini Bari Monica Ajmera Proofreader Angie Butcher Production Coordinator Shantanu Zagade Aparna Bhagat Project Manager Abhijeet Deobhakta Project Coordinator Aboli Mendhe
Author Joseph Labrecque Reviewers Fabio Biondi Sean Moore Leonardo Risuleo Acquisition Editor Wilson D'souza Development Editor Neha Mallik Technical Editors Shreerang Deshpande Merwine Machado Project Coordinator Jovita Pinto Proofreader Aaron Nash Indexer Monica Ajmera Production Coordinator Alwin Roy Cover Work Alwin Roy
Authors Antony Reynolds Matt Wright Project Team Leader Reviewers John Deeb Hans Forbrich Bill Hicks Marc Kelderman Manoj Neelapu ShuXuan Nie Hajo Normann Acquisition Editor James Lumsden Development Editor Swapna Verlekar Technical Editors Gauri Iyer Hyacintha D'Souza Smita Solanki Alfred John Copy Editor Leonard D'Silva Project Coordinator Prasad Rai Proofreader Aaron Nash Indexer Hemangini Bari Graphics Geetanjali Sawant Production Coordinator Shantanu Zagade Cover Work Shantanu Zagade Priya Mukherji Editorial Team Leader Aanchal Kumar...
Author David R. Heffelfinger Reviewers Allan Bond BalaKishore G. Pamarti T. David Hoppmann, Jr Thomas M. Ose Acquisition Editor Douglas Paterson Development Editor Amey Kanse Technical Editor Ishita Dhabalia Copy Editor Sanchari Mukherjee Editorial Team Leader Gagandeep Singh Project Team Leader Priya Mukherji Project Coordinators Ashwin Shetty Neelkanth Mehta Indexer Hemangini Bari Proofreaders Jade Schuler Laura Booth Production Coordinator Adline Swetha Jesuthas Cover Work Adline Swetha Jesuthas...
Debra Kaufman, Series Editor Animation Writing and Development From Script Development to Pitch Jean Ann Wright 3D for the Web Interactive 3D Animation Using 3ds max, Flash and Director Carol MacGillivray Anthony Head Character Animation in 3D Steve Roberts Stop Motion: Craft Skills for Model Animation Susannah Shaw Producing Independent 2D Animation: Making & Selling a Short Film Mark Simon Essential CG Lighting Techniques Darren Brooker A Guide to Computer Animation: for TV, Games, Multimedia & Web Marcia Kuperberg Animation in the Home Digital Studio: Creation to Distribution Steven Sub...
“ A Developer’s Guide to Data Modeling for SQL Server explains the concepts and practice of data modeling with a clarity that makes the technology accessible to anyone building databases and data-driven applications.
“Eric Johnson and Joshua Jones combine a deep understanding of the science of data modeling with the art that comes with years of experience. If you’re new to data modeling, or find the need to brush up on its concepts, this book is for you.”
—Peter Varhol, Executive Editor, Redmond Magazine ...
Author David Brian Mathews Reviewers Paulo Barbeiro Ferreira Joni Hariyanto Acquisition Editor Usha Iyer Development Editor Reshma Sundaresan Technical Editors Arun Nadar Manasi Poonthottam Indexer Hemangini Bari Editorial Team Leader Mithun Sehgal Project Team Leader Ashwin Shetty Project Coordinators Zainab Bagasrawala Joel Goveya Proofreaders Aaron Nash Jonathan Todd Graphics Nilesh R. Mohite Production Coordinator Kruthika Bangera Cover Work Kruthika Bangera
Author Marc Bodmer Reviewer Diego Muñoz Escalante Acquisition Editor Martin Bell Commissioning Editor Maria D’souza Technical Editor Hardik Soni Copy Editor Alfida Paiva Project Coordinator Michelle Quadros Proofreader Maria Gould Graphics Aditi Gajjar Production Coordinator Conidon Miranda Cover Work Conidon Miranda Cover Image Sheetal Aute
This book is about making 2D games using the Unity engine. It will focus not only on the central concepts critical to 2D games, such as 2D space and projections, but also on the practical workflow that can be followed in Unity for creating 2D games. This book included 13 chapter and are devided 2 part, part 1 provide content: Unity basics for 2D games, materials and textures, quick 2D workflow, customizing the editor with editor classes, procedural geometry and textured quads, generating atlas textures.
This book you’ve purchased is a collaborative creation involving the work of many hands, from authors to editors to designers and to technical reviewers. At Paraglyph Press, we like to think that everything we create, develop, and publish is the result of one form creating another. And as this cycle continues on, we believe that your suggestions, ideas, feedback, and comments on how you’ve used our books is an important part of the process for us and our authors.
Author Dan Wellman Reviewers Shaiful Islam Ben Nadel Cyril Pierron Acquisition Editor Sarah Cullington Development Editor Roger D'souza Technical Editor Conrad Sardinha Indexer Hemangini Bari Cover Work Melwyn D'sa Production Coordinator Melwyn D'sa Proofreader Aaron Nash Project Coordinator Sneha Harkut Editorial Team Leader Akshara Aware Project Team Leader Priya Mukherji
Author Martin Aspeli Reviewers Andrew Burkhalter David Glick Hanno Schlichting Jon Stahl Eric Steele Israel Saeta Pérez Matthew Wilkes Acquisition Editor Steven Wilding Development Editor Maitreya Bhakal Technical Editors Shreerang Deshpande Arun Nadar Manasi Poonthottam Aditi Suvarna
Project Coordinator Michelle Quadros Proofreader Mario Cecere Indexer Tejal Daruwale Graphics Nilesh R Mohite Production Coordinator Adline Swetha Jesuthas Cover Work Adline Swetha Jesuthas
Statecharts is a specification language which is derived from finite– state machines and it is a powerful visual formalism for specifying discrete event systems. Statechart diagrams capture the behaviour of entities by specifying the responses to possible event instances. Statecharts language has also a lot of features for diagram structure. Until now, some tools and software are developed to construct Statechart diagrams, however, they are neither complicated nor difficult.
Every possible effort has been made to ensure that the information contained in
this book is accurate at the time of going to press, and the publishers and
authors cannot accept responsibility for any errors or omissions, however
caused. No responsibility for loss or damage occasioned to any person acting, or
refraining from action, as a result of the material in this publication can be
accepted by the editor, the publisher or any of the authors.
Publisher’s note Every possible effort has been made to ensure that the information contained in this book is accurate at the time of going to press, and the publishers and authors cannot accept responsibility for any errors or omissions, however caused. No responsibility for loss or damage occasioned to any person acting, or refraining from action, as a result of the material in this publication can be accepted by the editor, the publisher or any of the authors.