Ear drawing

Xem 1-20 trên 21 kết quả Ear drawing
  • An ear drawing is no different than a drawing of any other part of the face. If no other part of a head drawing, you will want to keep this one the simplest as well as in the correct placement on the head. If you really look at the ears, they are really crazy looking things. They come in all shapes and sizes and can have varying degrees of hair on or in them. They also have an unlimited amount of items and objects that can be pierced through them. In my opinion, ears are actually kind of one...

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  • Introduction The muscles of the head consist of the chewing muscles (temporalis, masseter, and digastric) and the facial muscles (zygomaticus, orbicularis oris, etc.). The chewing muscles are thick and volumetric, and they originate and insert on bone. They open and close the lower jaw, with the action taking place at the jaw joint (temporomandibular joint). The facial muscles are thin. They originate either from the skull or from the surface of other muscles, and they generally insert into other facial muscles or into the skin.

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  • Bear characteristics: Large, powerful body; powerful limbs appear relatively short. Rear feet wide. Walks on sole and heel of rear foot and usually on digits of front foot. Five digits per limb with long, curved, nonretractile claws. Front claws longer than rear claws. Large head, small eyes. Small, round, erect, furry ears. Large canines; flat, grinding molars. Short tail. Arched back, high shoulder. Grizzly has most prominent shoulder hump and dished, slightly concave face (in profile). Can have very thick layer of fur.

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  • Dog (canid) characteristics: Anatomy is the same in various domestic breeds and wild species—major difference is size and proportion (Dachshund to Great Dane). Typically with elongated skull—snout long and narrow (some domestic breeds have short muzzles). Large canines. Cheekteeth with sharp edges for shearing. Large, pointed ears—upright in all wild species and in many domestic breeds; hanging in some breeds. Deep chest (top to bottom); long, thin limbs. Five digits on front limb (thumb reduced), four on hind limb (big toe absent). Blunt, nonretractile claws. Walks on toes.

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  • Rabbit characteristics: Two pairs of upper incisors; second pair small and peg-like, located just behind the front pair. Perforated lace-like texture of bone on side of skull in front of eye socket. (Both features not found in rodents). Long and pointed large ears. Arched upper profile of skull. Strong extension of spine where neck vertebrae meet thoracic vertebrae. Strong extension of middle tail vertebrae, raising tufted tail. Relatively thin, delicate bones. Rear-projecting "metacromion" from lower end of shoulder blade (for insertion of trapezius and omotransversarius muscles).

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  • Domestic pig characteristics: Domestic pig derived from European wild boar. Snout movable—specialized for digging roots and tubers from soil. Nostrils located at end of flattened nose. Tusk-like upper canines (larger in males) grow upward and outward. Lower canines grow upward and backward to fit against larger upper canines. Upper and lower canines rub against each other, usually producing sharp edges. Elongated skull has sloping profile. Long, pointed head, small eyes, long ears; short neck. Four digits per limb, only two middle digits functional; walks on toes.

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  • Horse (equid) characteristics: One digit per foot ending in symmetrical, horny hoof. Walks on very tip of toe. Elongated skull; large lower jaw. Large upper and lower incisors. In side view, neck widens as it approaches shoulder (elongated triangular shape). Mane present, upright on wild species. Tuft of hair often present on forehead ("forelock"). Rear profile of neck straight or arched. Pointed, upright ears. Long, slender limbs.

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  • Unless you are a cartoon artist, drawing realistic ears is one of the the hardest parts of the human body you will ever learn to draw. Not because it is hard to draw - but because very few artists think it is important. I mean, after all "it is nothing but an ear!" Ok, I know I just said it was hard, but let me show you how to approach drawing realistic ears in a way that will make drawing them seem like a piece of cake. Observing a human subject and their body parts is a challenge, especially attempting...

    pdf6p gietnggiandoi 27-09-2012 32 6   Download

  • Watch the how to draw a horse video at the bottom of this page for the full step by step walkthrough of this drawing. Use the notes provided to go along with the video for further explanation. How to start your Horse Drawing To begin with you want to start to define the major areas of the head like the nose, mouth ears and eyes of the horse along with the general shape of the head. At this stage keep your lines loose and light so that if you make any mistakes they will be easy to erase later. .Next you...

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  • Cartoon Pigs are one of the easiest animals to draw when you use the step by step method that I'm going to show you below. Looks cool and easy to draw; this is a win-win, so let's get to it! Step 1 - Circles Start off by drawing two ovals, one for the body and one for the nose. We just use ovals because we want your cartoon pigs to be easy to draw. To make different versions try experimenting with different sizes and placement of the nose. .Step 2 - Eyes, Ears and Legs In the theme of keeping things...

    pdf4p gietnggiandoi 25-09-2012 22 3   Download

  • This simple cartoon cow is very easy to make and you are going to love the end result! Get your drawing tools and keep reading below. Step 1 - Drawing Circles Make a big circle and then a smaller one a little up and to the side of the big circle. It should be obvious, but just in case it isn't, the big circle will make the cow's body and the smaller circle will be used to make the head. .Step 2 - Ears and Mouth Next, draw two small straight lines down from the sides of the smaller head circle...

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  • This angry cartoon wolf drawing can be started with very few simple lines and some basic shapes. Grab your drawing tool of choice, for me that will be a mechanical pencil, and let's get going! Step 1 - The Head, Nose and Chest Make one big circle for the head and then another smaller one directly underneath it for the body. The body circle should overlap the head circle like shown in the sketch. Then place the two slightly-curved lines on top of the bigger circle to create the shape and placement of the ears. After that comes the...

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  • Draw some outlines.. See where the darkest parts are, and darken them. .This is roughly how I draw irises: Again, shade the darkest parts first! Then, shade the rest of the eye. Try and create some depth. .Blend the whole iris with either a tortillion, or a wadding stick (those things you can use to clean your ears) Repeat this process a few times. .Grab your kneadable eraser and try to create a sharp point to make the iris look less "empty".

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  • This simple cartoon bat is very easy to make and you are going to love the end result! Get out your drawing tools and keep reading below. STEP-1: Shape of the face Make a circle. Now add a half semi circle on the lower part of the circle to make an oval. Check the example so that the proportions are correct. The basic shape of the face of the bat is complete. STEP-2: Making the ears of the bat Now you will make the ears of the bat. Make two rounded triangles on top of the head of the bat, like shown....

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  • Cartoon faces have to be one of my favorite things to draw and I've filled sketchbook upon sketchbook with different kinds of faces. You should find the following information helpful for drawing your own faces, and I sincerely hope that you get as much enjoyment out of drawing them as I do. So What's in a Cartoon Face? Any face is made up of the following elements: the head, nose, eyes, mouth, ears, hair.

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  • Learn how to draw a cartoon bunny by starting off with some basic circles as many other drawing lessons do, and then move in and start adding details to finish it off. Got your pencil and eraser handy? Let's dive in and create this cute cartoon rabbit! Step 1 Start off by drawing an oval for the head, and then make another one for the body. These ovals will form the base of your cartoon bunny. Next, add two more stretched ovals to the top of the head for the ears.

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  • Wobby is “painted with colored pencils” using primary and secondary colors. Because his face looked so sad in my preliminary sketch, I chose to use mostly blue for his fur. To keep the drawing bright, I used other primary colors for this puppy, yellow for the insides of his ears and the under pads of his paws, and red (almost pink) for his nose. I chose stripes of both primary and secondary colors for his rainbow ribbon (bow).

    pdf28p phamdong95 26-08-2012 34 10   Download

  • In this very heavily illustrated project, you focus on capturing Spot’s striped pattern and the textures of her eyes, nose, ears, mane, and fur while rendering the basic exterior forms and shapes which characterize simple bone and muscular structures. Suggested drawing supplies include good quality white drawing paper, graphite pencils, kneaded and vinyl erasers, and a pencil sharpener.

    pdf32p phamdong95 26-08-2012 44 10   Download

  • Meet Isaac – a Jack Russell Terrier and proud owner of my friend Rob! In this project, you first set up Isaac’s facial proportions and render a contour drawing. Then, you add texture to his fuzzy face with hatching, and shading to his nose with squirkling. This project is divided into the following six sections: SKETCHING PROPER PROPORTIONS: With a simple grid as a helpful guideline, you draw the various components of Isaac’s face, ears, and neck.

    pdf24p phamdong95 26-08-2012 46 8   Download

  • Ear anatomy. A. Drawing of modified coronal section through external ear and temporal bone, with structures of the middle and inner ear demonstrated. B. High-resolution view of inner ear. Stereocilia of the hair cells of the organ of Corti, which rests on the basilar membrane, are in contact with the tectorial membrane and are deformed by the traveling wave. A point of maximal displacement of the basilar membrane is determined by the frequency of the stimulating tone. High-frequency tones cause maximal displacement of the basilar membrane near the base of the cochlea.

    pdf9p ongxaemnumber1 29-11-2010 36 4   Download

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