Functions and class member functions

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  • In the language of C++, a class that is inherited is called a base class. The class that does the inheriting is called a derived class. Therefore, a derived class is a specialized version of a base class. A derived class inherits all of the members defined by the base class and adds its own, unique elements. C++ implements inheritance by allowing one class to incorporate another class into its declaration. This is done by specifying a base class when a derived class is declared. Let’s begin with a short example that illustrates several of the key features of inheritance....

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  • 1. Data Structure 1.1 What is the data structure 1.2 Basic data structure 1.3 Problem-oriented data structure 2. Algorithm 2.1 Basic of Algorithm 2.2 Various algorithm 2.3 Evaluation of algorithm 2.4 How to design algorithm 3. Internal Design 3.1 What id internal design 3.2 Functional partitioning and structuring 3.3 Physical data design 3.4 Detailed input-output design 3.5 Creation and reuse of parts 3.6 Creating internal

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  • Module 10 Inheritance, Virtual Functions, and Polymorphism Table of Contents CRITICAL SKILL 10.1: Inheritance Fundamentals........................................................................................... 2 CRITICAL SKILL 10.2: Base Class Access Control ............................................................................................ 7 CRITICAL SKILL 10.3: Using protected Members........................................................................................... 9 CRITICAL SKILL 10.4: Calling Base Class Constructors ................................................

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  • The precursors of object-oriented programming can be traced back to the late 1960's: Classes, inheritance and virtual member functions were integral features of Simula67, a programming language that was mainly used for writing event-driven simulations. When Smalltalk first appeared back in 1972, it offered a pure object-oriented programming environment. In fact, Smalltalk defined object-oriented programming. This style of programming was so innovative and revolutionary at the time that it took more than a decade for it to become a standard in the software industry.

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  • Structure is collection of different types Class used to combine data and functions into single unit - object, Member variables and member functions Can be public , accessed outside class Can be private , accessed only in a member function’s definition.

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  • Data abstraction refers to, providing only essential information to the outside word and hiding their background details ie. to represent the needed information in program without presenting the details. Data abstraction is a programming (and design) technique that relies on the separation of interface and implementation.

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  • DiscountSale’s member function bill() implemented ,ifferently than Sale’s Particular to "discounts". Member functions savings and "

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  • In this topic, we will look at linked lists: The Node and List classes, accessors and mutators, the implementation of various member functions, stepping through a linked list, defining the copy and assignment operator, defining move constructors and move assignment operators, discussed efficiencies.

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  • In this chapter we define a simple stack. The first version uses procedures and a structure, the second version uses a class. The class version of the stack is very similar to the procedure/structure version of the stack, except that the procedures (member functions) and structures are integrated. That means that you don’t have to pass the structure as the first parameter to each procedure.

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  • On completion of this chapter students will know how to: Define a class, use an object, select class data members, select class function members, create a constructor function, create overloaded constructor functions.

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  • Lecture Programming in C++ - Chapter 14: Object oriented design. In this chapter, you will learn how to: Use the special class specifiers static and const, work with friend functions and classes, read some UML and the difference between "has a" and "uses" relationships.

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  • I am an admitted object-oriented fanatic. I have been designing and implementing object-oriented software for more than twenty years. When I started designing and implementing object-oriented MATLAB ® , I encountered many detractors. They would say things like “The object model isn’t complete,” “You can’t have public variables,” “The development environment doesn’t work well with objects,” “Objects and vector operations don’t mix,” “Object-oriented code is too hard to debug,” and “MATLAB objects are too slow.

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  • Need to make sense of the many changes to Visual Basic for the new .NET platform? VB .NET Language in a Nutshell introduces the important aspects of the language and explains the .NET framework. An alphabetical reference covers the functions, statements, directives, objects, and object members that make up the VB .NET language. To ease the transition, each language element includes a "VB .NET/VB 6 Differences" section.

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  • Module12 Exceptions, Templates, and Other Advanced Topics Table of Contents CRITICAL SKILL 12.1: Exception Handling ...................................................................................................... 2 CRITICAL SKILL 12.2: Generic Functions ...................................................................................................... 14 CRITICAL SKILL 12.3: Generic Classes .......................................................................................................... 19 CRITICAL SKILL 12.4: Dynamic Allocation ............................................

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  • Module8 Classes and Objects Table of Contents CRITICAL SKILL 8.1: The General Form of a Class .......................................................................................... 2 CRITICAL SKILL 8.2: Defining a Class and Creating Objects ........................................................................... 2 CRITICAL SKILL 8.3: Adding Member Functions to a Class ............................................................................ 6 Project 8-1 Creating a Help Class ..........................................................................................................

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  • Use the scope resolution operator Use dynamic memory allocation with New Delete Use pointers to objects Define and use Constructors Define and use Destructors Define the "Const" keyword Define and use the "this" pointer Describe how objects and functions are arranged in memory Static Data Members Static member Functions Describe type conversions using Converting by assignment Type casting

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  • Describe Multiple Inheritance Constructors under Multiple Inheritance Ambiguity in Multiple Inheritance Multiple Inheritance with a Common Base Describe Virtual Base Classes Constructors and Destructors Use Pointers to Objects to access Member Functions

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  • Stream Input/Output (ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low-latency and high fidelity interface between a software application and a computer's sound card. Whereas Microsoft’s DirectSound is commonly used as an intermediary signal path for non-professional users

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  • Overloading unary operators Non-static member function, no arguments. Non-member function, one argument Argument must be class object or reference to class object Remember, static functions only access static data

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  • Several ways of relating templates and inheritance Class template derived from class-template specialization. Class template derived from non-template class, Class-template specialization derived from class-template specialization Non-template class derived from class-template specialization

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