Fundamentals of programming

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  • This course provides the core knowledge to begin programming in any language. Simon Allardice uses JavaScript to explore the core syntax of a programming language, and shows how to write and execute your first application and understand what's going on under the hood. The course covers creating small programs to explore conditions, loops, variables, and expressions; working with different kinds of data and seeing how they affect memory; writing modular code; and how to debug, all using different approaches to constructing software applications....

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  • Learn the fundamentals of programming with HTML5 - and begin building your first standards-based web pages from the ground up. If you have absolutely no previous experience, no problem - simply start here! This book introduces must-know concepts and getting-started techniques through easy-to-follow explanations, examples, and exercise,

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  • Fundamentals of Transact-SQL In this section, you'll learn some of the essential programming constructs available in TSQL. Specifically, you'll see how to use variables, comments

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  • Tham khảo tài liệu 'bài giảng điện tử môn tin học: fundamentals of programming', công nghệ thông tin, tin học văn phòng phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả

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  • Lecture Fundamentals of computing 1: Lecture 7 introduce the strings. This chapter presents the following content: Immutable string, immutable string string comparison, string concatenation, substring, commonly used methods of string class, stringbuffer classs, commonly used methods of stringbuffer class, stringbuilder classs, commonly used methods of stringbuilder class, tostring().

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  • Lecture Fundamentals of computing 1: Lecture 14 (cont) introduce inner class. In this chapter students will be able to understand: What is inner class? What is static inner class? And anonymous inner class. Inviting you refer.

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  • Lecture Fundamentals of computing 1 provides students: Implement small programs to solve simple problems, developing programming skills based on these material and complete the second Fundamentals of Computing 2, internalize basic computer vocabulary, concepts, and skills as required to become an effective computer science student.

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  • Lecture Fundamentals of computing 1: Lecture 1 introduction to Java programming: Introduction to Eclipse, basic Java programs with println statements, Java building blocks, static methods. Inviting you refer.

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  • Lecture Fundamentals of computing 1: Lecture 2 introduce data type, variables, expressions, operators. The main contents of this chapter include all of the following: Data types, expressions, operators, variables, constants. Inviting you refer for more infomation.

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  • Lecture Fundamentals of computing 1: Lecture 5 - Random and other types. This chapter presents the following content: Random question, Random answer, homework. Inviting you refer.

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  • Lecture Fundamentals of computing 1: Lecture 6 introduce the arrays. In this chapter, the following content will be discussed: Arrays, arrays as parameter, reference semantics, arrays for tallying. Inviting you refer.

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  • Lecture Fundamentals of computing 1: Lecture 7 introduce the objects and classes. This chapter presents the following content: Java OOPs concepts, Objects and classes, method overloading, constructor, this keyword. Inviting you refer.

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  • Abstract class is a class that is not completely implemented. Abstract specify patterns for methods that it subclasses in the hierarchy must implement and abstract does not implement these methods. We do not intend to initiate object of that abstract method. For more information, inviting you refer lecture 10 of lecture Fundamentals of computing 1.

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  • Lecture Fundamentals of computing 1 - Lecture 11 introduce the Encapsulation. So What is Encapsulation? Encapsulation is a technique to hide the attribute (or some method) and provide access to the those attribute via public method. For more information, inviting you refer lecture 11 of lecture Fundamentals of computing 1.

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  • Lecture Fundamentals of computing 1: Lecture 12 - Exception handling presents the following content: Exception handing in java, try – catch block, multiple catch block, nested try statements, finally block, throw keyword, throws keyword, exception handling in method overriding, custom exception.

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  • Lecture Fundamentals of computing 1: Lecture 13 introduce file processing. This chapter presents the following content: Class file concept, some methods of class file, reading files with scanner, file paths, compiler error w/ files,...and another contents. Inviting you refer.

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  • Lecture Fundamentals of computing 1: Lecture 14 introduce Graphic User Interface (GUI). This chapter presents the following content: Graphic User Interface (GUI), Jframe, event-driven programming, layout manager, components, mouse events, keyboard events, 2D graphics, animation with timers.

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  • This book is an introduction to computer science. Computer science is the study of computer hardware, algorithms, and data structures and how they fit together to provide information systems. Each of these topics can be studied at various levels. For example, physicists study the properties of matter that allow hardware components to be designed, electrical engineers study how the components can be combined to produce circuits, and computer engineers study how circuits can be combined to produce computers.

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  • Welcome to the exciting world of HTML5! If you’re an ASP.NET developer looking to turbocharge your ASP.NET applications with HTML5 features, you’ve picked the right book. Compared to its successors, HTML5 offers a much richer and complex set of features. HTML5 isn’t just about additional markup tags— it’s about APIs that you can program using client-side script. On one hand, HTML5 simplifies tasks that weren’t possible previously; but at the same time, it calls for a detailed understanding of HTML5 features and ways to integrate those features into your applications.

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  • C++ PROGRAMS TO ACCOMPANY PROGRAMMING LOGIC AND DESIGN is designed to be paired with the Fifth Edition of the highly successful Programming Logic and Design by Joyce Farrell. The two books together provide the perfect opportunity for those who want to learn the fundamentals of programming and also get a taste of an actual programming language. Users can discover how real C++ code behaves while remaining within the context of the traditional language-independent logic and design course.

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