Game and graphics programming

Xem 1-15 trên 15 kết quả Game and graphics programming
  • Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.

    pdf316p phungnguyet_123 20-02-2013 64 23   Download

  • WHO THIS BOOK IS FOR Be aware that this is not a beginner book. It is an intermediate-level book that assumes you are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++ programming background, you have at least touched base with OpenGL or OpenGL ES, and you basically know how computer graphics work in general. If you have this necessary knowledge, and want to make lightning-fast progress in game and graphics programming, then you have found the right publication.

    pdf316p fangfangfang 06-04-2012 209 84   Download

  • This book shows how to build complete 2D and 3D games with all essential components from scratch; shapes, image effects, animation, 3D model creation and use, graphics math, collision detection, 3D audio, split-screen, and networked games. All code examples are presented in an easy-to-follow, step-by-step format. This book targets development for the PC and Xbox 360 and introduces development for the Zune.

    pdf561p ptng13 05-06-2012 78 30   Download

  • There is a revolution happening in the technology industry. Touchscreen interfaces, combined with low-cost and ubiquitous smartphones, have created a perfect storm for disruptive innovation. Android is at the forefront of this change, bringing a free and open-source platform on which developers can create the next generation of applications. With free development tools and an open market, anyone can develop applications that reach a worldwide market. But why choose to develop for Android?

    pdf337p fangfangfang 06-04-2012 120 62   Download

  • The X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. This book provides an overview of the X Window System, focusing on characteristics that have significant impact on the development of both application programs and widgets. It pays special attention to applications that go beyond graphical user interfaces (GUIs), such as visualization and imaging programs; issues affecting video games; and designing widgets with a complex appearance.

    pdf332p samsung_12 07-05-2013 33 3   Download

  • Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.

    pdf998p stingdau_123 19-01-2013 69 29   Download

  • When students at MIT competed against each other in the first real-time graphical computer game Spacewar in 1962 (Graetz 1981), probably none of them could have dreamt how realistic and complex computer games would develop to be in four decades and how large a business would grow around them. Commercial arcade games such as Pong and Space Invaders arrived in the 1970s, and home computers brought computer games within the reach of all enthusiasts in the 1980s.

    pdf289p tailieuvip13 19-07-2012 52 13   Download

  • When I finished my first degree in law back in 1993, I was very proud and a little bit exhausted from the long learning period. So I decided to relax by playing a new game by NovaLogic called Comanche. I started the night of January 11th and finished about three days later with only a few hours of sleep. With the new experience in my head, I decided to start computer game programming. My goal was to program a terrain engine like Comanche. My then-girlfriend—now wife—looked a little bit confused when a young, recently-graduated lawyer told her that was going to be a game programmer....

    pdf50p tailieuvip14 26-07-2012 57 13   Download

  • Virtual Reality is clearly interdisciplinary research area. It has, not only Information Technology importance but social, educational, economical importance too. It combines multiple disciplines for the development of virtual reality systems in which the user has the immersive feeling of being in the real world. Virtual reality has several applications in almost all fields of real life. The most typical fields for the application of virtual reality are health-care, engineering and game industry....

    pdf216p bi_bi1 09-07-2012 27 4   Download

  • When you get down to it, programming video games is just about lighting up pixels to make pretty pictures appear on the screen in response to keyboard and mouse input. And there are very few things that are as fun. This book will teach you how to make graphical computer games in the Python programming language using the Pygame library. This book assumes you know a little bit about Python or programming in general. If you don’t know how to program, you can learn by downloading the free book ―Invent Your Own Computer Games with Python‖ from http://inventwithpython.com. Or you...

    pdf365p ringphone 06-05-2013 31 3   Download

  • Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginners guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then its on to 3D concepts and Direct3D as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound and user input with DirectInput.

    pdf178p shinigamae 05-01-2010 279 77   Download

  • AT THIS POINT, you’re probably asking yourself, “Why should I learn another language? Why not use C++?” (or VB or Java or whatever your preferred language is). At least, you were probably asking yourself that before you bought the book. Languages are a little bit like power tools. Each tool has it’s own strengths and weaknesses. Though I could use my router to trim a board to length, it would be much easier if I used a miter saw. Similarly, I could use a language like LISP to write a graphics-intensive game, but it would probably be easier to use C++.

    pdf258p daokim 10-08-2009 198 70   Download

  • Android 3.0 Animation, a Beginner's Guide, will introduce each of the most popular animation techniques to you as an Android developer. Using step-by-step instructions, you will learn how to create interactive dynamic forms, moving graphics, and 3D motion. You will be taken on a journey from simple stop motion animations and fades through to moving input forms, and then on to 3D motion and game graphics. In this book we will create standalone animated graphics, three-dimensional lifts, fades, and spins.

    pdf304p fangfangfang 11-05-2012 159 59   Download

  • Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online.

    pdf0p truongnghen 21-01-2013 33 8   Download

  • It seems an obvious question to ask at the beginning of an HLSL and shader book; what exactly is a shader? It’s a small program or algorithm written explicitly to run on a computer Graphics Processing Unit (GPU). It provides a way for developers to extend the rendering capabilities of the GPU. Any program that works closely with graphics will benefit from using shaders. The video game industry spins off custom shaders by the thousands, they are as vital to game projects as business entity classes are to line of business applications.

    pdf83p bachduong1311 12-12-2012 48 3   Download

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