Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
I’d like to imagine you picked this book because its title caught your interest. I suppose you want to make 2D games for iPhone, iPod touch, and iPad, and the game engine of your choice is cocos2d for iOS. Or maybe you don’t care so much about the game engine but you do want to make 2D games for iOS devices in general. Maybe you’re looking for some in-depth discussion on cocos2d, if you’ve been using it for a while already. Whatever your reasons for choosing this book, I’m sure you’ll get a lot out it.
Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.
Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not...
Here's the scoop on building and marketing great games for the iPhone and iPad!
The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.
Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you’ll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps.
Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games.
The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.
Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.
The complexity and difficulty involved in making current generation games is increasing.
Even the games industry itself is becoming a more competitive and demanding industry to
work, than it has been in the past. Project budgets are smaller, production times are shorter,
and milestones seem to come more often, especially when working with a publisher.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development...
Learn the theory behind cross-platform development, and put the theory into practice with code using the invaluable information presented in this book. With in-depth coverage of development and distribution techniques for iPhone, BlackBerry, Windows Mobile, and Android, you’ll learn the native approach to working with each of these platforms. With detailed coverage of emerging frameworks like PhoneGap and Rhomobile, you’ll learn the art of creating applications that will run across all devices.
Android Wireless Application Development has earned a reputation as the most useful real-world guide to building robust, commercial-grade Android apps. Now, authors Lauren Darcey and Shane Conder have systematically revised and updated this guide for the latest Android SDK 4.0.
Want to get started building applications for Android, the world’s hottest, fast-growing mobile platform? Already building Android applications and want to get better at it? This book brings together all the expert guidance–and code–you’ll need!
“If you’re looking to create an iPhone or iPad game, Learning Cocos2D should be the first book on your shopping list. Rod and Ray do a phenomenal job of taking you through the entire process from concept to app, clearly explaining both how to do each step as well as why you’re dong it.”
—Jeff LaMarche, Principal, MartianCraft, LLC, and coauthor of Beginning iPhone Development (Apress, 2009)
“This book provides an excellent introduction to iOS 2D game development. Beyond that, the book also provides one of the best introductions to Box2D available.
An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.” —Tom Bradley, Software Architect, Designer of TBXML “A great developer and a great game.That’s everything yo
My programming roots originated with Flash in 1999 when I first started writing object-oriented Games and
Applications in ActionScript. More recently, in 2009, shortly after Apple launched the App Store and
opened up their exciting new mobile platform to third parties, I decided to jump ship and become an
Includes a chapter on developing games in Flash for the iPhone!
Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising....
This is a book about user interface design. As a consequence, you’ll find lots of screenshots and only very
little code. Several of the authors don’t even have a programming background, but they all share the same passion
David Barnard of App Cubby is one such person; he has created a suite of essential utilities that enjoy
great popularity on the App Store. In Chapter 1, he takes you through the process of perfecting entry views and
presenting data, which both play central roles...
In 2007, Apple revolutionized our way of living by introducing the iPhone, but most important
was the birth of iOS. Today, iOS is used in the iPhone, iPad, and iPod Touch. Via the App Store, a
new business model has emerged that offers more than 500,000 applications and games,
resulting in 25 billion downloads. This new business model is a huge opportunity for game
entrepreneurs and hobbyists as there are more than 100,000 games in the App Store.
GameSalad is on a mission to help you to be an active actor in this revolution.