Xem 1-20 trên 48 kết quả Game essentials
  • This book shows how to build complete 2D and 3D games with all essential components from scratch; shapes, image effects, animation, 3D model creation and use, graphics math, collision detection, 3D audio, split-screen, and networked games. All code examples are presented in an easy-to-follow, step-by-step format. This book targets development for the PC and Xbox 360 and introduces development for the Zune.

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  • Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support.

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  • Welcome to advanced Unity scripting! In this book, we will cover interesting information about scripting in Unity's built-in scripting language—JavaScript for Unity. We believe that this book, and included material, has the fundamentals needed to create a game that you always dreamed of creating. In order to start working with this book, you need to have a basic understanding of what Unity3D is; navigate freely inside Unity, and have basic knowledge of JavaScript and object-oriented programming (OOP) in general. In this chapter, we will:...

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  • Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away....

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  • Develop high performance, fun iOS games using Unity 3D Robert Wiebe BIRMINGHAM - MUMBAI .Unity iOS Essentials Copyright © 2011 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented.

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  • To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.

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  • Oracle CRM On Demand Administration Essentials A one-stop implementation reference guide to Oracle CRM On Demand, the world's best-selling brand of CRM technology Padmanabha Rao Venkatesan Sundaram professional expertise distilled Paddy was an educator and an information technologist in the non-profit sector before joining CRMIT in 2007. In CRMIT, he brings his familiarity with research, development policy, and education to the technology table.

    pdf304p phungnguyet_123 20-02-2013 19 7   Download

  • Build 10 classic games in Flash. Learn the essential skills for Flash game development. Start developing games straight away. Build your first game in the first chapter. Fun and fast paced. Ideal for readers with no Flash or game programming experience. The most popular games in the world are built in Flash.

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  • While this book is all about football, it does not pretend to be a chronicle of every star player, successful coach, or great match. Neither does it list every premiership team, leading goal kicker, or best player award. This is a book about the business and management of football, and the ways in which the various football codes evolved from essentially community-based sports underpinned by a local supporter base, into multi-layered enterprises that compete in the mass entertainment industry....

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  • This is a beginner's guide. If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must.

    pdf368p coc_xanh 16-01-2013 37 15   Download

  • This is a book about user interface design. As a consequence, you’ll find lots of screenshots and only very little code. Several of the authors don’t even have a programming background, but they all share the same passion for the iPhone and for developing apps of the highest standards in terms of user experience. David Barnard of App Cubby is one such person; he has created a suite of essential utilities that enjoy great popularity on the App Store. In Chapter 1, he takes you through the process of perfecting entry views and presenting data, which both play central roles...

    pdf274p tiramisu0908 15-10-2012 26 11   Download

  • Essential LightWave 3D- P1: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games.

    pdf30p camry246 20-09-2010 61 10   Download

  • Essential LightWave 3D- P2: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games.

    pdf30p camry246 20-09-2010 60 9   Download

  • Essential LightWave 3D- P10: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games.

    pdf30p camry246 20-09-2010 53 8   Download

  • Games as the ultimate form of mental and physical relief are important for adults as they are for children. People learn how to behave, control their emotions, follow the rules. The most obviously essential aspect of this is that people realize that our life is a big game with its own rules. In the next paragraphs I will give the reasons to support my answer.

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  • Essential LightWave 3D- P3: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games.

    pdf30p camry246 20-09-2010 36 7   Download

  • Essential LightWave 3D- P4: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games.

    pdf30p camry246 20-09-2010 47 7   Download

  • Essential LightWave 3D- P20: What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games.

    pdf30p camry246 20-09-2010 46 7   Download

  • What you have in your hands is, quite simply, a collection of tools and techniques that many professional LightWave artists use every single day doing what we do in our various fields. The tools and techniques explored in this book are essential to creating the caliber of imagery that you see on film and television and in print and video games.While this book contains no “secrets,” per se, it does strip away the techno-babble that plagues so many technical documents and reveals easy-to-follow, industry-proven techniques.

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  • In the winter of 1998, Kate Roberts found herself on a much-needed vacation in Cape Town, South Africa. The 29-year-old British citizen was then a Managing Director at the leading advertising agency, Saatchi & Saatchi for Eastern Europe. Only the day before, the busy executive was preoccupied with the firm’s latest youth-focused marketing scheme – creating campaigns for cigarettes, candy and soda. The trip to South Africa, originally planned as a relaxing tour of vineyards and game reserves, would in fact be a life changer for her.

    pdf67p lenh_hoi_xung 21-02-2013 22 7   Download

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