Games development by example

Xem 1-13 trên 13 kết quả Games development by example
  • Step-by-step example-driven tutorials to create several games from scratch. Each game comes with a specific learning topic in HTML5 or CSS3. This book is for web designers or game developers who want to build browser games with HTML5 and CSS3. You’ll need some background with web development or other programming but no game development experience is necessary.

    pdf352p hoa_can 28-01-2013 46 25   Download

  • Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering. Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars. Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.

    pdf322p hoa_can 28-01-2013 49 17   Download

  • Build 10 classic games in Flash. Learn the essential skills for Flash game development. Start developing games straight away. Build your first game in the first chapter. Fun and fast paced. Ideal for readers with no Flash or game programming experience. The most popular games in the world are built in Flash.

    pdf328p trac2_123 16-04-2013 40 7   Download

  • The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions

    pdf408p hoa_can 05-02-2013 29 10   Download

  • This book focuses on how to create game art properly for a game engine, as well as how to export that art to the engine and make script changes so that the art becomes a viable part of the game. Although many of the processes and techniques will apply to specific modeling, texturing, animation, and game software solutions, this book will use 3ds Max release 8 to generate models and animations, and the Torque Game Engine for the game-side examples.

    pdf337p ptng13 25-06-2012 79 34   Download

  • This book shows how to build complete 2D and 3D games with all essential components from scratch; shapes, image effects, animation, 3D model creation and use, graphics math, collision detection, 3D audio, split-screen, and networked games. All code examples are presented in an easy-to-follow, step-by-step format. This book targets development for the PC and Xbox 360 and introduces development for the Zune.

    pdf561p ptng13 05-06-2012 73 30   Download

  • The paper reports on progress in building computational models of a constructivist approach to language development. It introduces a formalism for construction grammars and learning strategies based on invention, abduction, and induction. Examples are drawn from experiments exercising the model in situated language games played by embodied artificial agents. b

    pdf8p bunbo_1 17-04-2013 16 1   Download

  • The result of two years full-time work by a long-time best-selling author, this book shows you how to implement anything you can imagine with the Canvas 2D API, from text editors to video games. Geary meticulously covers every detail of the API with crystal-clear writing so that you not only understand advanced concepts, but most importantly, you can modify the book's examples for your own specific use cases.

    pdf750p coc_xanh 16-01-2013 47 15   Download

  • This is a step-by-step guide that aims to give even a novice Android developer a good grasp of user-interface design, while working through examples, diagrams, and screenshots to showcase the various widgets and tools that the platform makes available.

    pdf304p coc_xanh 16-01-2013 27 12   Download

  • This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing.

    pdf466p hoa_can 05-02-2013 30 5   Download

  • The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.

    pdf581p soicon824 20-05-2012 98 50   Download

  • Performance has been an important issue with Java™ since the first version hit the Web years ago. Making those first interpreted programs run fast enough was a huge challenge for many developers. Since then, Java performance has improved enormously, and any Java program can now be made to run fast enough provided you avoid the main performance pitfalls. This book provides all the details a developer needs to performance-tune any type of Java program.

    pdf318p phitan 21-06-2012 130 19   Download

  • Moreover, the concept of \multimedia social networks" can be applied into the ¯eld of signal and image processing. If each pixel/sample is treated as a user, then the whole image/signal can be regarded as a multimedia social network. From such a perspective, we introduce a new paradigm for signal and image processing, and develop generalized and uni¯ed frameworks for classical signal and image prob- lems. In this thesis, we use image denoising and image interpolation as examples to illustrate how to use game theory to re-formulate the classical signal and image processing problems....

    pdf106p dambaotaikhoan 06-05-2013 40 2   Download

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