I’d like to imagine you picked this book because its title caught your interest. I suppose you want to make 2D games for iPhone, iPod touch, and iPad, and the game engine of your choice is cocos2d for iOS. Or maybe you don’t care so much about the game engine but you do want to make 2D games for iOS devices in general. Maybe you’re looking for some in-depth discussion on cocos2d, if you’ve been using it for a while already. Whatever your reasons for choosing this book, I’m sure you’ll get a lot out it.
Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?
Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
The complexity and difficulty involved in making current generation games is increasing.
Even the games industry itself is becoming a more competitive and demanding industry to
work, than it has been in the past. Project budgets are smaller, production times are shorter,
and milestones seem to come more often, especially when working with a publisher.
Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you’ll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps.
Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games.
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.
Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not...
Here's the scoop on building and marketing great games for the iPhone and iPad!
The iPhone and iPad are the hottest techno-gadgets on the market today, and games for it are even hotter. To help you cash in on the trend, this book shows what it takes to create a good iPhone and iPad game and how to get it into the App Store.
The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.
Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.
Android phones are rapidly gaining market share, nudging the iPhone out of the top spot. Games are the most frequently downloaded apps in the Android market, and users are willing to pay for them. Game programming can be challenging, but this step-by-step guide explains the process in easily understood terms. A companion Web site offers all the programming examples for download.
So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development...
Includes a chapter on developing games in Flash for the iPhone!
Gary Rosenzweig's ActionScript 3.0 Game Programming University, Second Edition is the best hands-on tutorial for learning ActionScript 3.0, the programming language behind Flash Professional CS5. You will master all the basics of ActionScript programming by building 16 robust games. One step at a time, you'll learn techniques (and get tested code) that can be adapted to virtually any project, from games to training and advertising....
This is a beginner's guide. If you want to get into the iPhone industry and have your games compete with the best, this book is for you. You should have some basic programming experience with Objective-C and a good understanding of OOP. A little experience of game programming in any language is welcome but not a must.
We’ve both been Apple fans for most of our lives. Shannon fondly recalls early games
played on the Apple II and that first Macintosh, which really turned his school newspaper
around. Christopher turned his own fandom into a real business with his first
entrepreneurial venture, Dreams of the Phoenix, a Mac software company.
Như các công cụ tinh vi để tạo ra và thực hiện các tài sản để chơi game trở nên dễ tiếp cận hơn với các nghệ sĩ, các kiến thức về cách chúng ta sử dụng chúng trong các đường ống dẫn thương mại không chỉ là quan trọng nhưng quan trọng hơn bao giờ hết.
This is a book about user interface design. As a consequence, you’ll find lots of screenshots and only very
little code. Several of the authors don’t even have a programming background, but they all share the same passion
David Barnard of App Cubby is one such person; he has created a suite of essential utilities that enjoy
great popularity on the App Store. In Chapter 1, he takes you through the process of perfecting entry views and
presenting data, which both play central roles...
Learn how to integrate Game Center features directly into your iPhone and iPad apps with the recipes in this short and concise cookbook. Each recipe gives you the solution and the code for adding features such as leaderboards, user authentication, achievements, multiplayer games and many others, using Apple’s GameKit framework in the iOS SDK.
Các thông tin đăng nhập được liệt kê dưới đây. Tên đăng nhập: Mật khẩu khoai tây: thumpNoggins Ngoài ra, hãy chắc chắn để kiểm tra iPhone / ứng dụng iPad của cuốn sách, "! Khoai tây" ứng dụng phục vụ như là một bản demo sáng tạo, chạy các nội dung thảo luận trong suốt cuốn sách về các iDevices thực tế.
“If you’re looking to create an iPhone or iPad game, Learning Cocos2D should be the first book on your shopping list. Rod and Ray do a phenomenal job of taking you through the entire process from concept to app, clearly explaining both how to do each step as well as why you’re dong it.”
—Jeff LaMarche, Principal, MartianCraft, LLC, and coauthor of Beginning iPhone Development (Apress, 2009)
“This book provides an excellent introduction to iOS 2D game development. Beyond that, the book also provides one of the best introductions to Box2D available.
Chúng ta sẽ thiết lập logic hình cầu. Đầu tiên, chúng tôi sẽ thêm một tài sản Game, mà tôi gọi là "col," bằng cách nhấn vào bất động sản Game nút Add như hình. 7,36. Tài sản này sẽ được sử dụng sau này chỉ kích hoạt các mô phỏng cho các mảnh mục tiêu khi phạm vi các cuộc đình công.