History of software

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  • Exploiting Software is loaded with examples of real attacks, attack patterns, tools, and techniques used by bad guys to break software. If you want to protect your software from attack, you must first learn how real attacks are really carried out.

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  • Software Testing and Continuous Quality Improvement, Second Edition, illustrates a quality framework for software testing in traditional structured and unstructured environments. Section I reviews modern QA principles and best practices. Section II examines the waterfall development methodology. The next section contrasts waterfall development methodology with the rapid application spiral environment. Section IV discusses fundamental challenges of maintaining and improving existing systems.

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  • As I was completing the manuscript for the first edition of A History of Modern Computing, I found myself anxiously looking over my shoulder, worrying that some new development in computing would render what I had just written obsolete. My concern was well grounded: as I was writing the final chapter, at least one event occurred that threatened to upset the narrative structure I had erected.

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  • How do we know if a hot new technology will succeed or fail? Most of us, even experts, get it wrong all the time. We depend more than we realize on wishful thinking and romanticized ideas of history. In the new paperback edition of this fascinating book, a book that has appeared on MSNBC, CNBC, Slashdot.org, Lifehacker.com and in The New York Times, bestselling author Scott Berkun pulls the best lessons from the history of innovation, including the recent software and web age, to reveal powerful and suprising truths about how ideas become successful innovations ...

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  • In Two Bits, Christopher M. Kelty investigates the history and cultural significance of Free Software, revealing the people and practices that have transformed not only software but also music, film, science, and education. Free Software is a set of practices devoted to the collaborative creation of software source code that is made openly and freely available through an unconventional use of copyright law.

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  • Operating System: Chapter 10 - Case Study 1 - UNIX and LINUX presents about History of unix, Overview of unix, Processes in unix, Memory management in unix, Input/output in unix, The unix file system, Security in unix.

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  • This is a very brief and very selective history of software as it relates to programming, and especially as it relates to programming languages and C++. The aim is to give a background and a perspective to the ideas presented in this course.

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  • This, as befits a first chapter in a book on Tomcat, is a short history of dynamic web content and how Tomcat fits into that history. Once you’ve dealt with that, you’ll learn about Tomcat’s architecture and its modular approach to configuration. The Web isn’t solely made up of static pages that show the same document to every user; many pages contain content generated independently for each viewer. Although static files still have their place, many useful and necessary web sites would be unable to function without dynamic content....

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  • Android is an open source software toolkit for mobile phones that was created by Google and the Open Handset Alliance. It’s inside millions of cell phones and other mobile devices, making Android a major platform for application developers. Whether you’re a hobbyist or a professional programmer, whether you are doing it for fun or for profit, it’s time to learn more about developing for Android. This book will help you get started.

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  • In the history of software development, new approaches frequently bring discarded ideas back into the mainstream of common practice. Each time an idea is revisited, prior successes and failures become invaluable aides in improving the concept and making its implementation better, or at least more usable. Now I'm not saying that we keep reinventing the wheel; rather, we keep going back and improving the wheel. And doing so can often be the catalyst for new ideas and new technologies that were not possible with the old wheel....

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  • Generated by Foxit PDF Creator © Foxit Software http://www.foxitsoftware.com For evaluation only. MICROSOFT WINDOWS SERVER® 2008 Presented by: Lê Thanh Tú Date: 23 – 05 – 2008 Generated by Foxit PDF Creator © Foxit Software http://www.foxitsoftware.com For evaluation only. Agenda  History of Microsoft Windows Server® 2008.  Editions of Microsoft Windows Server® 2008.  New technologies in Microsoft Windows Server® 2008.  Identity and Access.  Security and Policy Enforcement.  Hyper-V.  Presentation Virtualization with Terminal Services.

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  • Invite you to consult the lecture content "Embedded software engineering" below. Contents of lectures introduce to you the content: History and future, embedded system variation, generic embedded system, common design requirements, telegraph development challenges,... Hopefully document content to meet the needs of learning, work effectively.

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  • An Overview of the Computer System .This lesson includes the following sections: • The Parts of a Computer System • Looking Inside the Machine • Software: Bringing the Machine to Life .The Parts of a Computer System • • •

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  • Accounting standards around the world have evolved over centuries of business and capital market development. In this process, accounting standards historically were designed to meet the needs of each nation’s capital markets. Those stan- dards that were found to work well in the legal, cultural, political and economic context of each nation became the “generally accepted accounting principles,” or GAAP, for that particular jurisdiction. Naturally, different norms in each nation led to different GAAPs in each nation.

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  • This is just a book about the free software movement. It wouldn't be possible without the hard work and the dedication of the thousands if not millions of people who like to spend their free time hacking code. I salute you. Thank you. Many people spoke to me during the process of assembling this book, and it would be impossible to cite them all. The list should begin with the millions of people who write and contribute to the various free software lists. The letters, notes, and postings to these lists are a wonderful history of the evolution of free software and an invaluable resource....

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  • A View of 20th and 21st Century Software Engineering. This paper also tries to identify some of the major sources of change that will affect software engineering practices in the next couple of decades, and identifies some strategies for assessing and adapting to these sources of change. It also makes some first steps towards distinguishing relatively timeless software engineering principles that are risky not to repeat, and conditions of change under which aging practices will become increasingly risky to repeat.

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  • Operating System: Chapter 11 - Case Study 2 - Windows 2000 presents about History of windows 2000, Programming windows 2000, System structure, Processes and threads in windows 2000, Memory management, Input/output in windows 2000, The windows 2000 file system, Security in windows 2000, Caching in windows 2000.

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  • Chương 1 - Introduction to computers, the internet and the web. After studying this chapter you will be able to understand: Basic hardware and software concepts; basic object technology concepts, such as classes, objects, attributes, behaviors, encapsulation, inheritance and polymorphism; the different types of programming languages; which programming languages are most widely used; a typical Java development environment;...

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  • Wireless games are always on and always with you, and can reach a more massive audience than any other gaming platform in history. No programming language is as suited for micro games as Java 2 Micro Edition (J2ME).micro Java game Development is your step-by-step guide to creating games for devices that support J2ME/MIDP. The material covers a full range of topics, from a tour of all available micro devices (PDAs, cell phones, and pagers) to a discussion of...

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  • Cuốn sách này gồm các hướng dẫn cụ thể từ mục từ mới, ý chính của bài khoá, phần dịch, ngữ pháp xuất hiện trong bài học. Ngoài ra, để giúp học viên có cơ hội tự trau dồi vốn từ vựng và hoàn cảnh giao tiếp chuyên nghiệp hơn trong lĩnh vực Công nghệ thông tin, nhóm tác giả còn dành riêng một mục hội thoại ở cuối của mỗi bài học.

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