Whenever I withdrew to the computer room, my wife would say that I was
off to my “fun and games.” I would flatly deny this accusation, saying that
it was serious work that I was involved in. But later, when I emerged with a twinkle
in my eye and excitedly asked her to take a look at my latest rendering, I knew that
she was right. Working with 3D graphics is pure “fun and games.”
My goal in writing this book was to take all my fun years of playing in 3D and boil
them down into something that’s worthwhile for you—the reader. This goal was
You can easily create complex motion with articulations—joints between linked objects—with the feature called inverse kinematics. You can also morph—create organic changes in shapes—with shape tweens.
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You’ll start the lesson by viewing the animated crane and floating buoy that you’ll create as you learn about articulated motion and morphing in Flash. You’ll also be animating a tentacle of an octopus. 1 Double-click the 05End.swf file in the Lesson05/05End folder to play the animation. Double-click the 05ShapeIK_End.
Sử dụng Inverse Kinematics
Nghịch đảo động học (IK) cho phép bạn căng và uốn cong các đối tượng hình dạng và các nhóm liên kết của các trường hợp biểu tượng để làm cho chúng di chuyển cùng nhau theo những cách tự nhiên bằng cách sử dụng một cấu trúc bên trong của xương để tạo ra nhân vật hoạt hình.
It’s paradoxical that the typical client will negotiate for a very tight
schedule yet, in the middle of the project, that same client may cause
serious delays by failing to provide necessary information, materials
or approvals. Most design ﬁ rms specify that if a client causes a lengthy
delay it will result in a day-for-day extension of the project’s ﬁ nal
deadline. During that client delay, you may also have to reassign some of
your resources to other projects, if you have any. You might have cleared
the decks for the fast-track project by delaying or turning down...