This document is the starting point for creating iOS apps. It describes the fundamental architecture of iOS
apps, including how the code you write fits together with the code provided by iOS. This document also
offers practical guidance to help you make better choices during your design and planning phase and guides
you to the other documents in the iOS developer library that contain more detailed information about how
to address a specific task.
The iPhone and iPad have made a powerful impact on the business world. Developers creating iOS apps for the enterprise face unique challenges involving networking, system integration, security, and device management. This Wrox guide provides everything you need to know to write iOS apps that integrate with enterprise network resources, providing options for networking iOS devices to enterprise systems and to each other.
Now you can overcome the vexing, real-life issues you confront when creating apps for the iPhone, iPad, or iPod Touch. By making use of more than 100 new recipes in this updated cookbook, you'll quickly learn the steps necessary for writing complete iOS apps, whether they're as simple as a music player or feature a complex mix of animations, graphics, multimedia, a database, and iCloud storage.
Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad.
In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use.
Born to golf, forced to work, Steven Weber, a Java Web Applications engineer, has ten years application development under his belt. He’s dabbled in iOS application development and released one corporate application since the launch of Apple’s App Store. He’s currently living it up in the Colorado Rockies.
Overcome the vexing issues you’ll inevitably confront when creating apps for the iPhone, iPad, or iPod touch. By making use of new and revised recipes in this updated cookbook, you’ll quickly learn the steps necessary to write complete iOS apps—including ways to store and protect data, enhance and animate graphics, manage files and folders, and take advantage of Passbook.
The long-awaited iOS 6 SDK (Software Development Kit) is finally out, and we need
to learn about all the great features that this release offers us. Apple did a great job
adding new features to the SDK and, of course, to iOS itself. iOS 6 is much more stable
than the previous versions of iOS, as you would expect. Things move very fast in Apple’s
world, and the iOS SDK is no exception. Obviously, picking up this book is an indication
that you are ready to start learning all there is to know about iOS 6 SDK, and
that is fantastic.
I’ve personally worked with companies of...
The Pros and Cons Why Write Native Applications? The Release Cycle Build It and They Will Come 1 2 3 4
Registering as an iOS Developer Enrolling in the iOS Developer Program The Mac Developer Program Installing the iOS SDK What Happens When There Is a Beta? Preparing Your iOS Device Creating a Development Certificate Getting the UDID of Your Development Device Creating an App ID Creating a Mobile Provisioning Profile Making Your Device Available for Developmen
Đối với các ứng dụng iOS, nó rất quan trọng để biết liệu ứng dụng của bạn đang chạy trong nền trước hoặc nền. Vì nguồn lực hạn chế trên các thiết bị IOS, một ứng dụng phải cư xử khác nhau trong nền hơn ở mặt trước. Hệ điều hành cũng hạn chế ứng dụng của bạn có thể làm trong nền để cải thiện tuổi thọ pin
Kernel development can be a daunting task and is very different from programming traditional user
applications. The kernel environment is more volatile and complex. Extraordinary care must be taken to
ensure that kernel code is free of bugs because any issue may have serious consequences to the stability,
security, and performance of the system. This book covers the fundamentals necessary to begin
programming in the kernel. We cover kernel development from a theoretical and practical point of view.
My professional coding career has gone from large to small in a variety of ways. I
started on 3279 terminals at IBM, and with each professional move (from Ericsson to
Travelocity and others) I went to smaller machines and smaller companies. Now I
work on computers you can fit in your pocket and at a company of one: me.
When I first started working in mobile development, I used J2ME on various
phones, including Blackberries. When I got the chance to work on an iPhone, I purchased
my first MacBook and loved it! It wasn’t until sometime later that I realized that
I had gotten in at...
BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible.
WHO THIS BOOK IS FOR
Be aware that this is not a beginner book. It is an intermediate-level book that assumes you
are familiar with linear algebra (matrices, vectors, and quaternions), you have a strong C/C++
programming background, you have at least touched base with OpenGL or OpenGL ES, and you
basically know how computer graphics work in general.
If you have this necessary knowledge, and want to make lightning-fast progress in game and
graphics programming, then you have found the right publication.
This Xcode 4 Edition of iPhone iOS 4 Development Essentials contains 43 chapters of in-depth information on the development of apps for the iPhone fully updated for use with Xcode version 4.
Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of both iOS 4 and the iOS SDK. An introduction to programming in Objective-C is provided followed by an in-depth look at the architecture of iPhone applications and the design of user interfaces.
My programming roots originated with Flash in 1999 when I first started writing object-oriented Games and
Applications in ActionScript. More recently, in 2009, shortly after Apple launched the App Store and
opened up their exciting new mobile platform to third parties, I decided to jump ship and become an
Develop graphically sophisticated apps and games today!
The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.
iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers